D&D 5e spell changes: Difference between revisions

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!Other Changes
!Other Changes
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|{{SAI|Banishment}}||Duration reduced from 1 Minute / 10 rounds to 2 rounds.||Has had the secondary effect of permanently banishing extra-planar entities (e.g. Celestials, Fiends) at durations' end removed.
|{{SAI|Banishment}}||Duration reduced from 1 Minute / 10 rounds to 2 rounds.||Does not have the secondary effect of permanently banishing extra-planar entities (e.g. Celestials, Fiends) at the end of the spell.
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|{{SAI|Blight}}||-||-
|{{SAI|Blight}}||-||-
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|{{SAI|Confusion}}||Duration reduced from 1 Minute / 10 rounds to 3 Turns, Radius increased to 6 m / 20 ft||-
|{{SAI|Confusion}}||Duration reduced from 1 Minute / 10 rounds to 3 Turns, Radius increased to 6 m / 20 ft||Does not affect allies in the area of effect.
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|{{SAI|Conjure Minor Elemental}}||-||Upcasting grants no benefit, Concentration not required, Effect limited to 1-2 units.
|{{SAI|Conjure Minor Elemental}}||-||Upcasting grants no benefit, Concentration not required, Effect limited to 1-2 units.
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|{{SAI|Fire Shield}}||Duration reduced from 10 Minutes/100 Rounds to 10 Turns.||Light spreads in 3 m / 10 ft radius only, cannot be dismissed as an action.
|{{SAI|Fire Shield}}||Duration reduced from 10 Minutes/100 Rounds to 10 Turns.||Light spreads in 3 m / 10 ft radius only, cannot be dismissed as an action.
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|{{SAI|Freedom of Movement}}||Duration increased from 1 hour to Long Rest.||Effect that removes Stun on cast added, Effect preventing underwater movement and attack penalties removed.
|{{SAI|Freedom of Movement}}||Duration increased from 1 hour to Long Rest.||Removes the [[Stunned (Condition)|Stunned]] condition (in addition to [[Paralysed (Condition)|Paralysed]] and [[Restrained (Condition)|Restrained]]). Does not affect underwater movement, as there is none in BG3.
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|{{SAI|Grasping Vine}}||-||Casting time increased to Action from Bonus Action, unknown if Dex Save is still required from targeted creature.
|{{SAI|Grasping Vine}}||-||Casting time increased to Action from Bonus Action. The vine is treated as a summoned creature which has 6 hit points, an AC of 10, and its own place in the initiative order.
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|{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasing DC Stealth Checks.
|{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasing DC Stealth Checks.