Get Past the Rubble: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
After entering Grymforge, climb the stairs and move north to encounter Herdmaster Skarjall (X:-658, Y:443). Skarjall orders the party to whip the [[Deep Rothé]] that are clearing out some rubble. If asked why, Skarjall can be persuaded (DC 15) to tell the party there is adamantine nearby and shows them a piece of [[Adamantine Slag]] as evidence. He says he'll pay the party in gold if they help clear the rubble, but that the [[The Adamantine Forge (Location)|Adamantine Forge]] is clan property.
After entering Grymforge, climb the stairs and move north to encounter Herdmaster Skarjall {{Coords|-658|443}}. Skarjall orders the party to whip the [[Deep Rothé]] that are clearing out some rubble. If asked why, Skarjall can be persuaded (DC 15) to tell the party there is adamantine nearby and shows them a piece of [[Adamantine Slag]] as evidence. He says he'll pay the party in gold if they help clear the rubble, but that the [[The Adamantine Forge (Location)|Adamantine Forge]] is clan property.


How the party handles the deep rothé can impact how the rubble is cleared:
How the party handles the deep rothé can impact how the rubble is cleared:
* If the party baits Skarjall into whipping the beasts again, by telling him the rothé deserve the whip and asking why he can't crack his whip one more time, then both Skarjall and the rothé become hostile.
* If the party baits Skarjall into whipping the beasts again, by telling him the rothé deserve the whip and asking why he can't crack his whip one more time, then both Skarjall and the rothé become hostile.
* If the party passes an [[Animal Handling]] check (DC 15), the rothé can be convinced to either continue working or to turn on their duergar masters.
* If the party passes an {{Ability Check|Animal Handling|15}}, the rothé can be convinced to either continue working or to turn on their duergar masters.
* If the party uses Speak with Animals to speak with the rothé, they can also be convinced to clear out the rubble or turn on the duergar.
* If the party uses [[Speak with Animals]] to speak with the rothé, they can also be convinced to clear out the rubble or turn on the duergar.
* The party can whip the rothé themselves, which turns the rothé hostile.
* The party can whip the rothé themselves, which turns the rothé hostile.


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In the battle, Skarjall is joined by [[Grundril]] and [[Morgya]]. The rest of the fortress remains neutral to the party during and after the battle.
In the battle, Skarjall is joined by [[Grundril]] and [[Morgya]]. The rest of the fortress remains neutral to the party during and after the battle.


You can push enemies over the cliff edge as they have no special loot.  
You can push enemies over the cliff edge as they have no special loot.


== Notes ==
== Notes ==