Eldritch Blast: Difference between revisions

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(Linked Lightning charges correctly)
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** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast.
** While {{SAI|Repelling Blast}} applies to each beam, it can only knock back a creature once per cast.
* A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam.
* A target afflicted by {{SAI|Hex}} will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' beam.
* There is a bug when using eldritch blast along with either {{SAI|Agonising Blast}} or {{SAI|Hex}}, and having {{Cond|Lightning Charges}}. When damage is applied, {{SAI|Agonising Blast}} and {{SAI|Hex}} will apply their damage twice on a single beam, rather than once
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438).
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438).
*The incantation for Eldritch Blast is '''Dolor''', Latin for "pain/anguish".
*The incantation for Eldritch Blast is '''Dolor''', Latin for "pain/anguish".