Create or Destroy Water: Difference between revisions

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m (Add Wavemother's Robe to Granted By Items)
(Added Conjuration Wizard school as a way to learn the spell. Noted that Conjuration Wizards can only cast the Create Water variant and only once per short rest. Noted that the Rain Dancer grants only the Create Water variant.)
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| classes = Cleric, Druid
| classes = Cleric, Druid
| class learns at level 1 = Cleric, Druid
| class learns at level 1 = Cleric, Druid
| class learns at level 2 = Conjuration:Minor Conjuration
| class learns at level 6 = Storm Sorcery:Storm Spell
| class learns at level 6 = Storm Sorcery:Storm Spell
| races =  
| races =  
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*Electrified Water + a Fire Spell causes [[Electrified Steam]], which resets the Shocked and Wet conditions.
*Electrified Water + a Fire Spell causes [[Electrified Steam]], which resets the Shocked and Wet conditions.
*A Cold spell freezes the water/mist and creates an [[Ice Surface]], causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding).
*A Cold spell freezes the water/mist and creates an [[Ice Surface]], causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + Glyph of Warding).
*{{Class|Conjuration}}s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot.
*[[Rain Dancer]] only grants the [[Create Water]] variant of the spell.
| video =  
| video =  
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