Squire: Difference between revisions

Jump to navigation Jump to search
Line 33: Line 33:


== Interactions ==
== Interactions ==
Squire can be initially encountered patrolling in Ketheric's bedroom within Moonrise Towers. If the player received the {{Cond|Blessing of Selûne}} and can {{SAI|Speak with Animals}}, Squire will recognize the scent of the Selûnite magic and remark that the player smells familiar.  
Squire can be initially encountered patrolling in Ketheric's bedroom within Moonrise Towers.
 
=== Speak with Animals ===
If the player received the {{Cond|Blessing of Selûne}} and can {{SAI|Speak with Animals}}, Squire will recognize the scent of the Selûnite magic and remark that the player smells familiar.  


If the player lets Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the player's motives. The player can report that they "only want to stop the Absolute," to which Squire says his loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.
If the player lets Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the player's motives. The player can report that they "only want to stop the Absolute," to which Squire says his loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.
Line 39: Line 42:
Alternatively, Squire can be pacified using a [[Persuasion]] or [[Intimidation]] ability check.
Alternatively, Squire can be pacified using a [[Persuasion]] or [[Intimidation]] ability check.


If the interacting character carries {{RarityItem|Scratch's Ball}}, they can let Squire sniff the ball. He will recognize that the ball isn't his, but wistfully remark that whichever dog owns the ball seems comfortable and happy.{{NavCreatures}}
If the interacting character carries {{RarityItem|Scratch's Ball}}, they can let Squire sniff the ball. He will recognize that the ball isn't his, but wistfully remark that whichever dog owns the ball seems comfortable and happy.
 
=== Without Speak with Animals ===
Squire will still recognize the familiar smell, but without the ability to converse, the player will need to pass an [[Animal Handling]], [[Performance]], or [[Intimidation]] check to avoid hostilities. Letting the animal sniff you first will relax the DC requirements from 18 to 16.{{NavCreatures}}
[[Category:Undead]]
[[Category:Undead]]
[[Category:Dogs]]
[[Category:Dogs]]
[[Category:Characters in Act 2]]
[[Category:Characters in Act 2]]