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Squire

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Squire is an undead dog in Ketheric Thorm's room on the first floor of Moonrise Towers during Act Two. Squire takes the form of a filigreed skeleton, as loyal in death as she was in life.
Hm. Hmmm... All right, that's enough.
Squire, when receiving pets

Overview[edit | edit source]

History[edit | edit source]

Prior to becoming undead, Squire was the Thorm family dog. She died the same night as IsobelIsobel while trying to protect her, an event she now only vaguely remembers. As part of Ketheric's desperate alliance with MyrkulMyrkul to restore his lost family, he also revived Squire.

Involvement[edit | edit source]

Act Two[edit | edit source]

Squire can initially be encountered patrolling Ketheric'sKetheric's bedroom in Moonrise Towers. She can be spoken to with or without Speak with AnimalsSpeak with Animals, and depending on the outcome, she lets the party pass or becomes hostile and attacks.

With Speak with Animals[edit | edit source]

If the party received the Blessing of SelûneBlessing of Selûne and can Speak with AnimalsSpeak with Animals, Squire recognises the scent of Selûnite magic and remarks that the party smells familiar.

If letting Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odour is "wrong." The skeletal dog subsequently inquires into the party's motives. The party can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.

Alternatively, Squire can be pacified using an ability check:

  • [PERFORMANCE] Give her your best salute. (DC 6)
  • [PERSUASION] I'm just exploring the tower. I mean no harm. (DC 6)
  • [INTIMIDATION] Down, lapdog. A True Soul walks where they please. (DC 18)

If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier who is brave enough to try.

If the interacting party member carries Scratch's Ball, they can let Squire sniff the ball. She verbally snaps at the party member for being patronising, but wistfully remarks that whichever dog owns the ball seems comfortable and happy.

Without Speak with Animals[edit | edit source]

Squire still recognises the familiar smell, but without the ability to converse, the interacting party member needs to pass an Animal Handling, Performance, or Intimidation check to avoid hostilities:

  • [ANIMAL HANDLING] Lower your eyes - you're no threat. (DC 18)
  • [PERFORMANCE] Snap off your best salute. (DC 18)
  • [INTIMIDATION] Give the creature a snarl of your own. (DC 18)

The party can also reduce the DC requirements from 18 to 14:

  • Stay still and let it sniff you. (if the party received Blessing of Selûne)
  • Wave Scratch's ball. (if the party didn't receive the blessing but possesses Scratch's Ball)

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

BiteBite (Action)
Damage: 5~19
2d8 + 3PiercingPiercing

Bite with cold, lifeless fangs that Bone Chill Bone Chill a target.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Calling for HelpCalling for Help (Action)
The creature calls out in alarm to alert its allies.
Recharge: Per combat Recharge: Per combat

Gallery[edit | edit source]

Notes[edit | edit source]

  • If the player convinces Squire to not aid Ketheric ThormKetheric Thorm anymore, she disappears from the towers once AylinAylin raids the place after being freed, assuming the party did so in Find the NightsongFind the Nightsong.