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Squire is an undead dog in Ketheric Thorm's room on the first floor of Moonrise Towers during Act Two. Squire takes the form of a filigreed skeleton, as loyal in death as she was in life.

Hm. Hmmm... All right, that's enough.
Squire, when receiving pets

Overview edit

History edit

Prior to becoming undead, Squire was the Thorm family dog. She died the same night as Isobel Isobel while trying to protect her, an event she now only vaguely remembers. As part of Ketheric's desperate alliance with Myrkul Myrkul to restore his lost family, he also revived Squire, who now serves as his right hand.

Involvement edit

Act Two edit

Squire can initially be encountered patrolling Ketheric Thorm Ketheric's bedroom in Moonrise Towers. She can be spoken to with or without Speak with Animals Speak with Animals, and depending on the outcome, she lets the party pass or becomes hostile and attacks.

Speak with Animals edit

If the party received the Blessing of Selûne Blessing of Selûne and can Speak with Animals Speak with Animals, Squire recognises the scent of Selûnite magic and remarks that the party smells familiar.

If letting Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odour is "wrong." The skeletal dog subsequently inquires into the party's motives. The party can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.

Alternatively, Squire can be pacified using an ability check:

  • [PERFORMANCE] Give her your best salute. (DC 6)
  • [PERSUASION] I'm just exploring the tower. I mean no harm. (DC 6)
  • [INTIMIDATION] Down, lapdog. A True Soul walks where they please. (DC 18)

If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier who is brave enough to try.

If the interacting party member carries Scratch's Ball, they can let Squire sniff the ball. She verbally snaps at the party member for being patronising, but wistfully remarks that whichever dog owns the ball seems comfortable and happy.

Without Speak with Animals edit

Squire still recognises the familiar smell, but without the ability to converse, the interacting party member needs to pass an Animal Handling, Performance, or Intimidation check to avoid hostilities:

  • [ANIMAL HANDLING] Lower your eyes - you're no threat. (DC 18)
  • [PERFORMANCE] Snap off your best salute. (DC 18)
  • [INTIMIDATION] Give the creature a snarl of your own. (DC 18)

The party can also reduce the DC requirements from 18 to 14:

  • Stay still and let it sniff you. (if the party received Blessing of Selûne)
  • Wave Scratch's ball. (if the party didn't receive the blessing but possesses Scratch's Ball)

Combat edit

Attacks and abilities edit

Bite Bite (Action)
Damage: 5~19
2d8 + 3PiercingPiercing

Bite with cold, lifeless fangs that Bone Chill Bone Chill a target.

 Melee: 1.5 m / 5 ft
Calling for Help Calling for Help (Action)
The creature calls out in alarm to alert its allies.
Recharge: Per combat

Gallery edit

Notes edit

  • If the player convinces Squire to not aid Ketheric Thorm Ketheric Thorm anymore, she disappears from the towers once Aylin Aylin raids the place after being freed, assuming the party did so in Find the Nightsong Find the Nightsong.