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Squire

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Squire is an undead dog in Ketheric Thorm's room on the first floor of Moonrise Towers during Act Two. Squire takes the form of a filigreed skeleton, as loyal in death as she was in life.
Hm. Hmmm... All right, that's enough.
Squire, when receiving pets

Overview[edit section | visual editor]

History[edit section | visual editor]

Prior to becoming undead, Squire was the Thorm family dog. She died the same night as IsobelIsobel while trying to protect her, an event she now only vaguely remembers. As part of Ketheric's desperate alliance with MyrkulMyrkul to restore his lost family, he also revived Squire.

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Squire can initially be seen standing next to KethericKetheric on his throne before the cutscene, and later found patrolling his bedroom in Moonrise Towers. She can be spoken to with or without Speak with AnimalsSpeak with Animals, and depending on the outcome, she lets the party pass or becomes hostile and attacks.

If the party has the Blessing of SelûneBlessing of Selûne and initiates any dialogue with Squire, with or without Speak with Animals, she disappears from Moonrise Towers once the party enters the Shadowfell and completes Find the NightsongFind the Nightsong, and does not join Ketheric in the battle on the rooftop.

With Speak with Animals[edit section | visual editor]

If the interacting party member received the Blessing of SelûneBlessing of Selûne and can Speak with AnimalsSpeak with Animals, Squire recognises the scent of Selûnite magic and remarks that the party smells familiar.

If they let Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odour is 'wrong'. The skeletal dog subsequently inquires into the party's motives. The party can report that they 'only want to stop the Absolute', to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully.

Alternatively, Squire can be pacified using an ability check:

  • [PERFORMANCE] Give her your best salute. (DC 6)
  • [PERSUASION] I'm just exploring the tower. I mean no harm. (DC 6)
  • [INTIMIDATION] Down, lapdog. A True Soul walks where they please. (DC 18)

If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier who is brave enough to try.

If the interacting party member carries Scratch's Ball, they can let Squire sniff the ball. She verbally snaps at the party member for being patronising, but wistfully remarks that whichever dog owns the ball seems comfortable and happy.

Without Speak with Animals[edit section | visual editor]

If the interacting party member lacks Speak with AnimalsSpeak with Animals, Squire can still recognise the familiar smell from the Blessing of SelûneBlessing of Selûne, but without the ability to converse, the interacting party member needs to pass an Animal Handling, Performance, or Intimidation check to avoid hostilities:

  • [ANIMAL HANDLING] Lower your eyes - you're no threat. (DC 18)
  • [PERFORMANCE] Snap off your best salute. (DC 18)
  • [INTIMIDATION] Give the creature a snarl of your own. (DC 18)

The party can also reduce the DC requirements from 18 to 14:

  • Stay still and let it sniff you. (if the party received Blessing of Selûne)
  • Wave Scratch's ball. (if the party didn't receive the blessing but possesses Scratch's Ball)

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BiteBite (Action)
Damage: 5~19
2d8 + 3PiercingPiercing
Bite with cold, lifeless fangs that Bone Chill Bone Chill a target.

The creature calls out in alarm to alert its allies.

Gallery[edit section | visual editor]