Sanctuary: Difference between revisions

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(Multiple notes about what can be used without breaking sanctuary)
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| notes =
| notes =
* Missing an attack does not remove Sanctuary.
* {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
* {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
* Damaging yourself will remove sanctuary. This includes the things listed below:
* If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round.
* If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round.
** This includes conditions applied from surfaces you created, like {{Cond|Poisoned}} or {{Cond|Burning}}.
** This does not include conditions if the damage is not attributed to the person with sanctuary, like {{Cond|Singing Sword: Shriek}}.
* Damage dealt by summons you control does not break sanctuary.
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}.
* {{SAI|Hypnotic Gaze}} does not break sanctuary.
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary.
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that don't deal damage, and can be used by shooting the ground.
* {{SAI|Sleet Storm|c=14}} does not break sanctuary.
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== External Links ==
== External Links ==
* {{FRWiki|Sanctuary|long}}
* {{FRWiki|Sanctuary|long}}