Gale: Difference between revisions

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(Involvement: Act 1 + misc fixes)
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{{ up to date | 2023-02-11 }}
{{ up to date | 2023-02-15 }}
{{PageSeo
{{PageSeo
| description = Gale is an Origin character and companion in Baldur's Gate 3. He is a Human Wizard with the Sage background.
| description = Gale is an Origin character and companion in Baldur's Gate 3. He is a Human Wizard with the Sage background.
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| background = [[Sage]]
| background = [[Sage]]
| hometown = [[Waterdeep]]
| hometown = [[Waterdeep]]
| family = Morena Dekarios (mother)<br>[[Tara]]
| family = Morena Dekarios (mother)<br>Unnamed father<br>[[Tara]]
}}
}}
'''Gale''', full name '''Gale Dekarios''', is an [[origin]] character and a recruitable [[companion]] with the [[Sage]] background. He is a [[human]] [[Wizard]] first appearing during [[Act 1]].
'''Gale''', full name '''Gale Dekarios''', is an [[origin]] character and a recruitable [[companion]] with the [[Sage]] background. He is a [[human]] [[Wizard]] first appearing during [[Act 1]].
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=== Special features ===
=== Special features ===
* In order to sate his arcane hunger, Gale must consume magic items periodically. Should he not, he will be afflicted, which has three different stages of severity:
* In order to sate his arcane hunger, Gale must consume magic items periodically for a total of three times. Should he not, he will be afflicted, which has three different stages of severity:
** [[Arcane Hunger (Condition)|Arcane Hunger]] gives him [[disadvantage]] to [[Constitution]] [[saving throw|saving throws]].
** [[Arcane Hunger (Condition)|Arcane Hunger]] gives him [[disadvantage]] to [[Constitution]] [[saving throw|saving throws]].
** [[Greater Arcane Hunger (Condition)|Greater Arcane Hunger]] gives him disadvantage on all [[attack roll|attack rolls]] and saving throws.
** [[Greater Arcane Hunger (Condition)|Greater Arcane Hunger]] gives him disadvantage on all [[attack roll|attack rolls]] and saving throws.
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====Act One====
====Act One====
Likely used magic to portal out and got trapped in the process.
Gale can be found at the Roadside Cliffs [[Ancient Rune Circle|rune circle]]. Likely trapped as he hastily escaped the crashing [[nautiloid]], he asks the party for assistance in getting him out. Once free, he recognizes the party as other victims of the [[illithid]] abroad the sieged ship and quickly offers his services as a wizard of great renown.


Over the course of Gale's personal quest, the game offers the player the choice to encourage, guide or simply mistrust him. While Gale can lie about the danger his condition poses to the party, he can eventually open up to the player character and look to them for guidance.
As the party travel together, Gale will begin displaying signs of sickness, and if friendly enough with his companions, will eventually ask them to bring him magical artefacts. When pressed for reasons why, he will mention that it's a condition he has that requires feeding from [[Weave]] but be reluctant to say more, asking them to trust him and stressing how important treating his affliction is. When brought a magical item of {{Uncommon}} rarity or higher, Gale will consume it, temporarily treating his sickness and making him look visibly better. Gale will ask for magic items three times in total. The first time he will be left satisfied, and assures answers will be given soon. The second time he will note that the effects are diminishing but is grateful nonetheless. The third and final time he will be distressed as the effect is barely noticeable and will finally reveal the truth.  


After the end of [[Act Two]], Gale becomes fascinated by the existence of the [[Crown of Karsus]], developing an obsession with it – and its power. Depending on the player's choices, he either soon regrets his hubris and makes a commitment to become more humble, or decides to reforge the crown and use it to ascend to godlike status, using his new powers to help people.
Gale explains that he was a magical prodigy, being able to control and sculpt the Weave at a young age. This gained him the attention of [[Mystra]], the goddess of magic, who became his teacher, muse, and eventually his lover. However, with Mystra, Gale witnessed magic that was beyond mere mortals and seeing the powers he was denied, he begged her for more, only to be rejected each and told to be contented with what he had each time.
 
Looking to prove himself a peer to Mystra, Gale eventually found a magical tome from the ancient empire of Netheril. Within it was contained a fragment of Weave that had been lost following [[Karsus' Folly]], suspended in time and out of Mystra's eyes. Gale believed that by returning the fragment to Mystra, he would earn her favor and be granted the powers he desperately wanted, yet once he opened the tome, the fragment of raw Weave merged lodged itself in him, an ever-hungry orb of netherese magic. Locked away in his tower in [[Waterdeep]], Gale was able to manage the condition, but in the wilds, it risked becoming uncontrollable. If the orb was not sated, it would detonate with the power to level a city the size of Waterdeep.
 
With the truth out, and concerned about his current predicament, Gale begins looking into alternative solutions to sate the netherese orb.
 
As the party continues their travels, they eventually encounter an old man in the trail leading to the [[Shadow-Cursed Lands]] in the [[Rosymorn Monastery Trail]]. Gale recognizes the man as none other than [[Elminster|Elminster Aumar]], the legendary ''Sage of Shadowdale'' and a former mentor of his. Elminster announces that he comes to deliver an important message to Gale, and asks to speak in peace back at camp. There, he reveals that Mystra has been watching over Gale and following the movements of the [[Cult of the Absolute]] with great attention. Mystra sees the [[Absolute]] as a credible threat to the world, and believes the only person able to stop them is Gale. Thus, she offers a bargain her former [[Chosen]] cannot resist: redemption in exchange for his live. Elminster explains that the power of the netherese orb lodged within Gale can be harnessed as a weapon used to destroy the Absolute for good and stabilizes Gale's orb, controlling its hunger pangs and allowing Gale to detonate it at will. Gale considers the proposition solemnly, and thanks Elminster for his words. With the message imparted, Elminster wishes Gale and the party the best of luck in defeating the Absolute and departs.


Tara disapproves of the idea of martyrdom, and will force an origin Gale to promise her he will find another way.
When spoken to, Gale seems to be shocked at Mystra's directive, but considers it seriously. This is the chance he was waiting for, redemption in Mystra's eyes for the cost of martyrdom. The party can support or dissuade him from following this path. As an origin, when [[Tara]] is told about the plan, she disapproves of the idea, and will force an Gale to promise her he will find another way.


====Act Two====
====Act Two====
After the end of [[Act Two]], Gale becomes fascinated by the existence of the [[Crown of Karsus]], developing an obsession with it – and its power. Depending on the player's choices, he either soon regrets his hubris and makes a commitment to become more humble, or decides to reforge the crown and use it to ascend to godlike status, using his new powers to help people.


====Act Three====
====Act Three====
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==== Act One ====
==== Act One ====
* If the player intervenes in the confrontation between [[Arka]] and [[Sazza]] standing in harm's way for the goblin, Gale will reminisce about a similar situation he saw in the [https://forgottenrealms.fandom.com/wiki/Yawning%20Portal Yawning Portal].
* Gale will seek out the player when he requires a new magic item to feed on. This can occur thrice.
* After saving [[Mirkon]] from the harpies near the grove, Gale will reminisce about his childhood with the party.
* After saving [[Mirkon]] from the harpies near the grove, Gale will reminisce about his childhood with the party.
* If the party intervenes on behalf of [[Arabella]] when facing [[Kagha|Kagha's]] judgment and manages to have her spared, Gale will be happy about the outcome of the confrontation.
* If the party intervenes on behalf of [[Arabella]] when facing [[Kagha|Kagha's]] judgment and manages to have her spared, Gale will be happy about the outcome of the confrontation.