Elixirs: Difference between revisions

Jump to navigation Jump to search
(→‎List of Elixirs: Sleeping -> Sleep; use {{Temp hp}})
Line 99: Line 99:
| 25
| 25
| -
| -
| Once per turn when you kill a foe, you gain 5 [[Temporary Hit Points]] and an additional {{Action}}
| Once per turn when you kill a foe, you gain {{Temp hp|5}} and an additional {{Action}}
|-
|-
| style="text-align:left;" | {{LgItemIcon|Elixir of Darkvision}}
| style="text-align:left;" | {{LgItemIcon|Elixir of Darkvision}}
Line 120: Line 120:
| 30
| 30
| -
| -
| Gain 10 [[Temporary Hit Points]] and {{Cond|Bless}}
| Gain {{Temp hp|10}} and {{Cond|Bless}}
|-
|-
| style="text-align:left;" | {{LgItemIcon|Elixir of Lightning Resistance}}
| style="text-align:left;" | {{LgItemIcon|Elixir of Lightning Resistance}}
Line 136: Line 136:
|
|
* Gain {{Advantage}} on {{concentration}} saves and against being {{Cond|Charmed}}
* Gain {{Advantage}} on {{concentration}} saves and against being {{Cond|Charmed}}
* Magic can't put you to {{Cond|Sleeping}}
* Magic can't put you to {{Cond|Sleeping|Sleep}}
|-
|-
| style="text-align:left;" | {{LgItemIcon|Elixir of Poison Resistance}}
| style="text-align:left;" | {{LgItemIcon|Elixir of Poison Resistance}}
Line 201: Line 201:
| 50
| 50
| -
| -
| The number you need to roll to land a [[Critical Hit]] is reduced by 1.
| The number you need to roll to land a [[Critical Hit]] is reduced by 1
|-
|-
| style="text-align:left;" | {{LgItemIcon|Superior Elixir of Arcane Cultivation}}
| style="text-align:left;" | {{LgItemIcon|Superior Elixir of Arcane Cultivation}}