Similar to Potions, Elixirs are consumable items that can be drunk as a bonus action to apply a variety of beneficial effects. Unlike Potions, the effects of an Elixir last until either taking a long rest or drinking another Elixir. Many Elixirs can be created with Alchemy.
A character can only benefit from the effects of one elixir at a time: drinking an elixir immediately cancels any active effects of a previously drunk elixir.
Other activities can cause elixir benefits to end, including:
- Praying at the Altar to Shar in the Gauntlet of Shar
List of Elixirs[edit | edit source]
|Common||30||No||Increase your Strength to 21|
|Uncommon||20||-||Gain an additional Level 1 Spell Slot|
|Uncommon||30||-||Gain an additional Level 2 Spell Slot|
|Uncommon||30||Yes||Increases your Armour Class to 16|
|Uncommon||25||-||Once per turn when you kill a foe, you gain 5 Temporary Hit Points and an additional Action|
|Uncommon||160||-||Increase your Strength to 27|
|Uncommon||50||-||Gain the effects of Darkvision|
|Uncommon||30||-||Gain 10 Temporary Hit Points and Bless|
|Uncommon||50||-||Gain the effects of Enlarged|
|Rare||65||-||Gain Arcane Acuity for 3 turns.|
|Rare||40||-||Gain the effects of Freedom of Movement|
|Rare||40||-||Gain See Invisibility|
|Rare||50||-||The number you need to roll to land a Critical Hit is reduced by 1.|
|Rare||65||-||Gain an additional Level 3 Spell Slot|
|Rare||30||-||Gain Psionic Weakening and Psionic Enrichment|
|Very Rare||45||-||Psychic Resistance|
|Very Rare||65||-||Gain an additional Level 4 Spell Slot|
Unique Elixirs[edit | edit source]
These elixirs cannot be crafted and are not sold by normal merchants. They can only be obtained by giving blood samples to Araj Oblodra, and each character can only do this once, so the number available is limited.
|Rare||10||Add your Proficiency Modifier to Saving Throws until you succeed on 3 of them|
|Rare||10||Gain Proficiency in Sleight of Hand checks and can cast Knock|
|Rare||10||Regain Hit Points equal to your Constitution score.
(This is an instantaneous effect, more like a potion than an elixir.)
|Rare||10||The next time you are Downed, you instead drop to 1 hit point|
|Rare||10||Gain Advantage on Skill Checks|
|Rare||10||Gain Proficiency in all skills|
Other[edit | edit source]
The following items are called Elixirs, but function more similary to Potions.
Turn Based Duration[edit | edit source]
Terminology Note[edit | edit source]
In-game, "Potion" is used as a general category of liquid consumables that includes the more specific categories of Potions, Coatings and Elixirs, which are highlighted in tooltips. Only consumables labelled as "elixirs" follow the specific rules mentioned above.
In the tabletop game, "elixir" is just a word used to name particularly powerful potions, and a few potions in Baldur's Gate 3 follow this convention despite functioning as regular potions. These "false elixirs" are included in the Potions page.
|Resources||Action • Bonus action • Reaction • Movement speed • Concentration|
|Dice rolls||Ability check • Ability score modifier • Advantage • Attack roll • Damage roll (Mechanics) • Initiative • Inspiration • Proficiency (Bonus) • Saving throw|
|Other mechanics||Alchemy • Approval • Damage types • Difficult Terrain • Enchantment • Healing • Reactions • Resting • Stealth • Barter ( Attitude • Traders • Trading and item pricing)|
|Items|| Equipment (Weapons • Clothing • Armour • Shields • Headwear • Handwear • Footwear • Amulets • Rings • Cloaks)
Consumables (Arrows • Coatings • Dyes • Elixirs • Grenades • Potions • Scrolls) • Containers • Miscellaneous
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