Get Help from Healer Nettie: Difference between revisions

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'''If the player is truthful with Nettie''' - informing her of the various symptoms they have been experiencing, then Nettie will be honest in kind. She doesn't have a cure, and was instead planning to euthanize the player before they can transform.  
'''If the player is truthful with Nettie''' - informing her of the various symptoms they have been experiencing, then Nettie will be honest in kind. She doesn't have a cure, and was instead planning to euthanize the player before they can transform.  


Nettie will offer to let the player go free if they swear to consume [[Wyvern Poison]] and kill themselves at the first signs of turning. If the player is unwilling to swear to this, she will attack in hopes of stopping the player before they can transform and harm others.  
Nettie will offer to let the player go free if they swear to consume [[Wyvern Poison]] and kill themselves at the first signs of turning. If the player agrees and swears to Nettie's demands, she will inform them of the current situation in the Grove and gives them the quest [[Rescue the Druid Halsin]]. If the player is unwilling to swear to this, she will attack in hopes of stopping the player before they can transform and harm others.  




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* If the player refuses to offer their hand, Nettie will try to slice them regardless. The player must pass a [[Difficulty Class]] (DC)15 [[Dexterity]] [[Ability Check|Check]] or [[Intimidation]] [[Skill Check|Check]] to avoid this.  
* If the player refuses to offer their hand, Nettie will try to slice them regardless. The player must pass a [[Difficulty Class]] (DC)15 [[Dexterity]] [[Ability Check|Check]] or [[Intimidation]] [[Skill Check|Check]] to avoid this.  
== Poisoned ==
'''If the player successfully avoids getting poisoned''', they can make another DC10 [[Medicine]], [[History]], or [[Intimidation]] to get Nettie to stand down. If this is successful, the conversation loops back to her request for the player to swear to drinking the poison should they start transforming. Refusing to swear will once again lead to combat.  
'''If the player successfully avoids getting poisoned''', they can make another DC10 [[Medicine]], [[History]], or [[Intimidation]] to get Nettie to stand down. If this is successful, the conversation loops back to her request for the player to swear to drinking the poison should they start transforming. Refusing to swear will once again lead to combat.  
'''If the player is poisoned,''' they will have an opportunity to grab the branch and conduct a DC10 [[Nature]] [[Skill Check|Check]] to identify the poison. Doing so provides some lore, but does not seem to affect future checks and options. The player is able to walk away from the conversation at this point. Nettie will not be hostile, believing that with the doors lock and the player poisoned, they'll no longer be a danger.


'''If the player is poisoned,''' they will have an opportunity to grab the branch and conduct a DC10 [[Nature]] [[Skill Check|Check]] to identify the poison. Doing so provides some lore, but does not seem to affect future checks and options. The player is able to walk away from the conversation at this point. Nettie will not be hostile, believing that with the doors lock and the player poisoned, they'll no longer be a danger.
'''If the player is poisoned,''' they will have an opportunity to grab the branch and conduct a DC10 [[Nature]] [[Skill Check|Check]] to identify the poison. Doing so provides some lore, but does not seem to affect future checks and options. The player is able to walk away from the conversation at this point. Nettie will not be hostile, believing that with the doors lock and the player poisoned, they'll no longer be a danger.
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'''If Nettie is killed for the antidote''', the player will find that they're still trapped within the library. To escape, they must loot Nettie's Circlet, the [[Key of the Ancients]] which will allow you to open the stone slab doors. The players can use this to return to the [[Druid Grove]], or head towards the [[Underground Passage]].  
'''If Nettie is killed for the antidote''', the player will find that they're still trapped within the library. To escape, they must loot Nettie's Circlet, the [[Key of the Ancients]] which will allow you to open the stone slab doors. The players can use this to return to the [[Druid Grove]], or head towards the [[Underground Passage]].  


Note, that at any point of the conversation, the player can choose to attack Nettie to either obtain the antidote (if they're poisoned) and to free themselves from the locked room, through the "Attack" button at the bottom left of the screen when in dialogue. Alternatively, the player can switch characters and have them initiate the fight.
Note, that at any point of the conversation, the player can choose to attack Nettie to either obtain the antidote (if they're poisoned) and to free themselves from the locked room, through the "Attack" button at the bottom left of the screen when in dialogue. Alternatively, the player can switch characters and have them initiate the fight.    
 
If the player agrees and swears to Nettie's demands, she will inform them of the current situation in the Grove and gives them the quest [[Rescue the Druid Halsin]]. 


== Quest Rewards ==
== Quest Rewards ==