Transmutation School: Difference between revisions

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(Use Template:Level_header for class/subclass progression level headers)
m (→‎Subclass Features: SAI to Pass)
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: Halves the cost to learn [[Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
: Halves the cost to learn [[Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.


; {{SAI|Experimental Alchemy|w=40}}
; {{Pass|Experimental Alchemy|w=40}}
: You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].
: You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].


{{Level header|6}}
{{Level header|6}}


; {{SAI|Transmuter's Stone|w=40}}
; {{Pass|Transmuter's Stone (passive feature)|w=40}}
: You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
: You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
: {{Table list|
: {{Table list|
Line 36: Line 36:
{{Level header|10}}
{{Level header|10}}


; {{SAI|Shapechanger|w=40}}
; {{Pass|Shapechanger (passive feature)|w=40}}
: Using an action, transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.
: Using an action, transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points. This ability can be done at will, and costs no spell slots.


{{WizardNavbox}}
{{WizardNavbox}}