Goblin Camp: Difference between revisions

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==== Center Courtyard ====
==== Center Courtyard ====
Most of the goblin's hang around this area which has scattered tables set before a crude stage where [[Volo]] is struggling to preform to keep the raiders entertained, under the watchful eye of [[Gribbo]]. Volo will keep singing, mostly randomizing his lines which can become quite annoying, until you try talking to him in which case he'll be dragged off into the Shattered Sanctum.  
Most of the goblin's hang around this area which has scattered tables set before a crude stage where [[Volo]] is struggling to preform to keep the raiders entertained, under the watchful eye of [[Gribbo]]. Volo will keep singing, mostly randomizing his lines, until the party try to talk to him in which case he'll be dragged off into the Shattered Sanctum.  


{{Q|Hear Volo! I cry far and wide for great glory!
{{Q|Hear Volo! I cry far and wide for great glory!
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In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies.
In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies.


Talking to the other goblins can also gives you details about their group, information about [[Halsin]] and other secrets within the temple.
Talking to the other goblins can also give the party details about their group, information about [[Halsin]] and other secrets within the temple.


Eating the roast dwarf belly earns the [[Inspiration|Inspirational Event]] '''Good Ol' Long Pig''' ([[Haunted One]] background).
Eating the roast dwarf belly earns the [[Inspiration|Inspirational Event]] '''Good Ol' Long Pig''' ([[Haunted One]] background).


==== Booze Tub ====
==== Booze Tub ====
Just right of the cooking split is a large skull upside down {{Coords|-95|442}} that the goblins use to store their booze. If interacted with, you can combine a [[Basic Poison]], [[Wyvern Toxin]] or [[Drow Poison]] to spike it. It is best to try this in turn based mode while also [[Hiding (Condition)|Hiding]] and/or having someone [[Perform|Performing]] as a [[Distracted (Condition)|Distraction.]] If you are noticed interacting with the tub, you'll be confronted on what you are doing. You can do a variety of skills checks to get by:
Just right of the cooking split is a large skull upside down {{Coords|-95|442}} that the goblins use to store their booze. If interacted with, the party can combine a [[Basic Poison]], [[Wyvern Toxin]] or [[Drow Poison]] to spike it. It is best to try this in turn based mode while also [[Hiding (Condition)|Hiding]] and/or having someone [[Perform|Performing]] as a [[Distracted (Condition)|Distraction.]] If the party member interacting with the tub is noticed, the party will be confronted by the goblins. The party can do a variety of skills checks to get by:


* "A lethal poison. Enough to take the lot of you down." '''This will turn the whole camp hostile.'''
* "A lethal poison. Enough to take the lot of you down." '''This will turn the whole camp hostile.'''
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* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You can barely see straight."
* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You can barely see straight."


If the drinks are spiked, a toast will begin with you pushed into joining in. Once more, you have different ways to handle things.
If the drinks are spiked, a toast will begin with party pushed into joining in. Once more, there are different ways to handle things.


* ''Down the drink.'' {{SavingThrow|CON|dc=15}} to avoid taking {{DamageInfo|count=1|die=6|type=Poison}} for {{Duration|10}}.
* ''Down the drink.'' {{SavingThrow|CON|dc=15}} to avoid taking {{DamageInfo|count=1|die=6|type=Poison}} for {{Duration|10}}.
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* Bard {{SkillCheck|Performance|10}}. ''Show off an elaborate bartending trick.''
* Bard {{SkillCheck|Performance|10}}. ''Show off an elaborate bartending trick.''


Failing any of the checks above will give you another chance to avoid suspicion:
Failing any of the checks above will give the party another chance to avoid suspicion:


* ''Down the drink.'' Leading to the save as above.
* ''Down the drink.'' Leading to the save as above.
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* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."
* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."


If you avoid suspicion, the goblins will all drink up. Mirg, Grikka, Sul, Puli, Aggy, Gurk, Klagga and Breg will all quickly die from the poison. A few will also be lowered to half their health as well. Successfully poisoning the goblins earns the [[Inspiration|Inspirational Event]] '''Now It's a Party!''' ([[Haunted One]] background) and '''Spiked!''' ([[Charlatan]] background).
If the party avoid suspicion, the goblins will all drink up. Mirg, Grikka, Sul, Puli, Aggy, Gurk, Klagga and Breg will all die from the poison quickly. A few other will also be lowered to half their health as well. Successfully poisoning the goblins earns the [[Inspiration|Inspirational Event]] '''Now It's a Party!''' ([[Haunted One]] background) and '''Spiked!''' ([[Charlatan]] background).


After the goblins drop dead, the survivors will swiftly accuse the party to be responsible for the poisoning. You will be forced to attempt a few possible skill checks to avoid an outright fight. You will gain experience as if you killed the seven goblins yourself.
After the goblins drop dead, the party will gain experience as if they killed the seven goblins. The survivors will swiftly accuse the party to be responsible for the poisoning. The party will be forced to attempt a few possible skill checks to avoid an outright fight. .


* {{SkillCheck|Deception|15}}. "If I'd poisoned you, do you really think I'd still be here?"
* {{SkillCheck|Deception|15}}. "If I'd poisoned you, do you really think I'd still be here?"
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==== Western Courtyard ====
==== Western Courtyard ====
This area is dedicated to the chicken chasing game the goblins have set up, organized by [[Krolla]]. She won't start any games until Volo has been dragged off from his performing. If you haven't gone to the [[Owlbear Nest]] or the [[Owlbear Cub]] is dead, you'll play against the [[Dishevelled Chicken]]. Otherwise the cub will be in its place since it ate the fearful poultry. Playing the game is an easy way to make 300 [[Gold]] if you can pass the right skill checks. The full details on how to succeed in the game can be found [[Krolla|here]].
This area is dedicated to the chicken chasing game the goblins have set up, organized by [[Krolla]]. She won't start any games until Volo has been dragged off from his performing. If the party haven't gone to the [[Owlbear Nest]] or if the [[Owlbear Cub]] is dead, the party play against the [[Dishevelled Chicken]]. Otherwise the cub will be in its place since it ate the fearful poultry. Playing the game is an easy way to earn 300 [[Gold]] if the party can pass the right skill checks. The full details on how to succeed in the game can be found [[Krolla|here]].


On the north side of this courtyard are climbable vines that can reach the upper tier of the camp.
On the north side of this courtyard are climbable vines that can reach the upper tier of the camp.
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Following up from the eastside courtyard, there will be a trail leading up to some rockfaces that can be climbed and jumped to reach the secluded
Following up from the eastside courtyard, there will be a trail leading up to some rockfaces that can be climbed and jumped to reach the secluded


Beware of poison and blast mines, both requiring a passive {{Ability Check|Perception|15}} to notice. {{Ability Check|Sleight of Hand|10}} to disable both types of mines. Blast mines can deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage, while poison mines {{DamageText|2d6|Poison}} with a {{Saving Throw|DEX|dc=11}} to halve the damage, though leave a {{AOE|Radius|m=3|ft=10}} [[Poison Cloud]] for {{Duration|3}}. It is best to use {{DamageType|Force}} to bypass the [[Sturdy (Condition)|Sturdy]] condition the mines have. Bypassing them will reach a locked chest holding the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]].
Beware of poison and blast mines, both requiring a passive {{Ability Check|Perception|15}} to notice. {{Ability Check|Sleight of Hand|10}} to disable both types of mines. Blast mines can deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage, while poison mines {{DamageText|2d6|Poison}} with a {{Saving Throw|DEX|dc=11}} to halve the damage, though leave a {{AOE|Radius|m=3|ft=10}} [[Poison Cloud]] for {{Duration|3}}. The party can use {{DamageType|Force}} to bypass the [[Sturdy (Condition)|Sturdy]] condition the mines have. Bypassing them will reach a locked chest holding the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]].


==Wayfinding==
==Wayfinding==