Barbarian: Difference between revisions

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m (SAI to Pass)
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! [[#Level 1|1st]]
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| rowspan="4" style="text-align: center;" | +2
| {{SAI|Rage}}, {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}}  
| {{SAI|Rage}}, {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence}}  
| rowspan="2" style="text-align: center;" | 2
| rowspan="2" style="text-align: center;" | 2
| rowspan="8" style="text-align: center;" | +2
| rowspan="8" style="text-align: center;" | +2
|-
|-
! [[#Level 2|2nd]]
! [[#Level 2|2nd]]
| {{SAI|Reckless Attack}}, {{SAI|Danger Sense}}
| {{SAI|Reckless Attack}}, {{Pass|Danger Sense}}
|-
|-
! [[#Level 3|3rd]]
! [[#Level 3|3rd]]
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! [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" style="text-align: center;" | +3
| {{SAI|Extra Attack}}, {{SAI|Fast Movement}}
| {{Pass|Extra Attack}}, {{Pass|Fast Movement}}
|-
|-
! [[#Level 6|6th]]
! [[#Level 6|6th]]
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|-
|-
! [[#Level 7|7th]]
! [[#Level 7|7th]]
| {{SAI|Feral Instinct}}
| {{Pass|Feral Instinct}}
|-
|-
! [[#Level 8|8th]]
! [[#Level 8|8th]]
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! [[#Level 9|9th]]
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| rowspan="4" style="text-align: center;" | +4
| {{SAI|Brutal Critical}}
| {{Pass|Brutal Critical}}
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" style="text-align: center;" | +3
|-
|-
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|-
|-
! [[#Level 11|11th]]
! [[#Level 11|11th]]
| {{SAI|Relentless Rage}}
| {{Pass|Relentless Rage}}
|-
|-
! [[#Level 12|12th]]
! [[#Level 12|12th]]
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=40}}
; {{Pass|Unarmoured Defence (Barbarian)|Unarmoured Defence|w=40}}
: When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.
: When not wearing armour, add your Constitution modifier to your Armour Class in addition to your Dexterity modifier.


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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Danger Sense|w=40}}
; {{Pass|Danger Sense|w=40}}
: You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}.
: You have advantage on Dexterity saves against traps, [[spells]] and [[Surface|surfaces]] while not {{Cond|Blinded}} or {{Cond|Incapacitated}}.


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{{Level header|5}}
{{Level header|5}}


; {{SAI|Extra Attack|w=40}}
; {{Pass|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
: You can attack twice, instead of once, whenever you take the Attack action on your turn.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Fast Movement|w=40}}
; {{Pass|Fast Movement|w=40}}
: Your movement speed increases by {{Distance|m=3|ft=10}} while not wearing heavy armour.
: Your movement speed increases by {{Distance|m=3|ft=10}} while not wearing heavy armour.


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|-
|-
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* {{SAI|Mindless Rage|w=40}}
* {{Pass|Mindless Rage|w=40}}
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* Choose an [[Animal Aspect]]
* Choose an [[Animal Aspect]]
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{{Level header|7}}
{{Level header|7}}


; {{SAI|Feral Instinct|w=40}}
; {{Pass|Feral Instinct|w=40}}
: You have honed your instincts to the utmost degree. You gain a +3 to [[initiative]] and can't be [[Initiative#Surprise|Surprised]].
: You have honed your instincts to the utmost degree. You gain a +3 to [[initiative]] and can't be [[Initiative#Surprise|Surprised]].


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{{Level header|9}}
{{Level header|9}}


; {{SAI|Brutal Critical|w=40}}
; {{Pass|Brutal Critical|w=40}}
: When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.
: When you land a critical hit, you roll an extra damage die as well as the normal additional critical die.