Feats: Difference between revisions

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(Added reflist and citation for Durable note)
(reorg, change some refs, change grammar)
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| name = Ability Improvement
| name = Ability Improvement
| description =  
| description =  
* Increase one [[ability score]] by 2, or two ability scores by 1, up to a maximum of 20.{{note|Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.}}
* Increase one [[Abilities|ability score]] by 2, or two ability scores by 1, up to a maximum of 20.
}}
}}
{{table feat
{{table feat
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* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
* You gain [[Proficiency#Expertise|expertise]] in [[Deception]] and [[Performance]].
| notes =  
| notes =  
* Despite not being mentioned in the tooltip, the character also gains proficiency in these 2 skills if they didn't have those proficiencies yet
* If not already [[Proficiency#Skill proficiency|proficient]], the character also gains proficiency in the chosen skills.
| rows = 4
| rows = 4
}}
}}
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| feature1 = Charger: Weapon Attack
| feature1 = Charger: Weapon Attack
| description1 =
| description1 =
* Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s.
* Charge forward and slam your weapon into the first enemy in your way without provoking {{SAI|Opportunity Attack|Opportunity Attacks}}.
| feature2 = Charger: Shove
| feature2 = Charger: Shove
| description2 =
| description2 =
* Charge forward and {{SAI|Shove}} the first enemy in your way.
* Charge forward and {{SAI|Shove}} the first enemy in your way.
* Shove distance depends on your Strength and the target's weight.
* Shove distance depends on your {{Ability|Strength}} and the target's weight.
| feature3 =
| feature3 =
| description3 =
| description3 =
| notes =  
| notes =  
* Charger: Weapon attack uses {{Action|both}}, moves up to 9 m / 30 ft, and makes a melee attack with +5 damage.
* Charger: Weapon attack uses {{Action|both}}, moves up to {{Distance|m=9}}, and makes a melee attack with +5 damage.
** This counts as a single weapon attack, and benefits from [[Extra Attack]].
** This counts as a single weapon attack, and benefits from {{SAI|Extra Attack}}.
* As a Shove, Charger: Shove does not count as an actual attack.
* As a Shove, Charger: Shove does not count as an actual attack.
| rows = 6
| rows = 6
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| description1 =  
| description1 =  
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13.
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse weapon]] you are [[Proficiency|proficient]] in, you can use a {{action|Reaction}} to increase your {{Armour Class}} by your proficiency bonus, possibly causing the attack to miss. Requires {{Ability|Dexterity}} to be higher than 13.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| notes =
| rows = 2
| rows = 2
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| description2 =
| description2 =
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to the damage dealt by traps.
* You gain [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to the damage dealt by traps.
| feature3 =
| description3 =
| notes =
| notes =
| rows = 4
| rows = 4
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* Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
* Regain full [[hit points]] every time you take a [[short rest]].
* Regain full [[hit points]] every time you take a [[short rest]].
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP. {{ref|https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/}}
| notes = * For Wild Shape, this adds +1 {{Ability|Constitution}} and full HP on a short rest, but {{em|does not}} increase Wild Shape form HP. {{ref|https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/}}
}}  
}}  
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** {{SAI|Elemental Adept: Fire}}
** {{SAI|Elemental Adept: Fire}}
** {{SAI|Elemental Adept: Thunder}}
** {{SAI|Elemental Adept: Thunder}}
| feature1 =
| description1 =
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2.
| notes =* "You cannot roll a 1" means that any 1 rolled is treated as a 2.
| rows = 3
| rows = 3
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* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{HeavyArmour}}.
* Gain [[Proficiency]] with {{HeavyArmour}}.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| notes =
* Requires {{MediumArmour}} [[Proficiency]].
* Requires {{MediumArmour}} [[Proficiency]].
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| description1 =
| description1 =
* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Strength}} ability score increases by 1, to a maximum of 20.
* Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| notes =
* Requires {{HeavyArmour}} [[Proficiency]].
* Requires {{HeavyArmour}} [[Proficiency]].
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* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency]] with {{LightArmour}}.
* Gain [[Proficiency]] with {{LightArmour}}.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| notes =
| rows = 2
| rows = 2
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| description1 =
| description1 =
* You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, {{Ability Check}}s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.
* You gain 3 Luck Points that recharge after a [[Long Rest]], which you can use to gain {{Advantage}} on {{Attack Roll}}s, {{Ability Check}}s, or {{SavingThrow}}s, or to make an enemy reroll their {{Attack Roll}}.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| notes =
| rows = 2
| rows = 2
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| feature1 = Magic Initiate: Bard
| feature1 = Magic Initiate: Bard
| description1 =
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard/Spells|Bard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Bard/Spells|Bard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature1 = Magic Initiate: Cleric
| feature1 = Magic Initiate: Cleric
| description1 =
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Cleric/Spells|Cleric spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.


* Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.  
* Bug: when you wear medium armour, the bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2.  
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| feature1 = Magic Initiate: Druid
| feature1 = Magic Initiate: Druid
| description1 =
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid/Spells|Druid spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Druid/Spells|Druid spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Wisdom}}.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature1 = Magic Initiate: Sorcerer
| feature1 = Magic Initiate: Sorcerer
| description1 =
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer/Spells|Sorcerer spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Sorcerer/Spells|Sorcerer spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature1 = Magic Initiate: Warlock
| feature1 = Magic Initiate: Warlock
| description1 =
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock/Spells|Warlock spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Warlock/Spells|Warlock spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Charisma}}.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature1 = Magic Initiate: Wizard
| feature1 = Magic Initiate: Wizard
| description1 =
| description1 =
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard/Spells|Wizard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}.
* Learn 2 Cantrips and a 1st-level [[Spells|Spell]] from the [[Wizard/Spells|Wizard spell list]]. You can cast the 1st-level Spell once per [[Long Rest]]. Your [[Spells#Spellcasting_ability|Spellcasting Ability]] for all three spells is {{Ability|Intelligence}}.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature1 = Polearm Master: Bonus Attack
| feature1 = Polearm Master: Bonus Attack
| description1 =
| description1 =
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}{{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}} {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a {{Action|Bonus}} to attack with the butt of your weapon.  
* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Pike}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a {{Action|Bonus}} to attack with the butt of your weapon.  
| feature2 = Polearm Master: Opportunity Attack
| feature2 = Polearm Master: Opportunity Attack
| description2 =
| description2 =
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| notes =
| notes =
* The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage.
* The Polearm Master: Bonus Attack deals 1d4 + Weapon Ability Modifier damage.
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes}})
* Polearm Master works with Pikes even though this is not stated in-game. (see {{note|name=Pikes|It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with [[Extra Reach]] (Glaives, Halberds, and '''Pikes''')}})
| rows = 6
| rows = 6
}}  
}}  
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| description1 =
| description1 =
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
* Gain [[Proficiency]] in that ability's {{SavingThrow}}s.
* Gain [[Proficiency]] in that ability's {{SavingThrow|Saving Throws}}.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| notes =
* This [[Ability Scores|Ability]] increase {{em|does}} apply to a druid in [[Wild Shape]].
* This [[Ability Scores|Ability]] increase applies to [[Druid|druids]] in [[Wild Shape]]. For a list of each form's stats, see [[Wild Shape#All Wild Shape Forms|All Wild Shape Forms]].
| rows = 4
| rows = 4
}}  
}}  
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| description1 =
| description1 =
* When making melee weapon attacks, you roll your damage dice twice and use the highest result.
* When making melee weapon attacks, you roll your damage dice twice and use the highest result.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| notes =
| rows = 2
| rows = 2
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| feature3 = Sentinel: Opportunity Advantage
| feature3 = Sentinel: Opportunity Advantage
| description3 =
| description3 =
:* You gain {{Advantage}} on [[Opportunity Attack]]s.
:* You gain {{Advantage}} on [[Opportunity Attack|Opportunity Attacks]].
| notes =
| notes =
| rows = 6
| rows = 6
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| feature1 = Shield Master
| feature1 = Shield Master
| description1 =
| description1 =
* Gain a +2 bonus to {{Saving Throw|Dexterity}}s when wielding a [[Shields|Shield]].
* Gain a +2 bonus to {{Saving Throw|Dexterity}} when wielding a [[Shields|Shield]].
| feature2 = Shield Master: Block
| feature2 = Shield Master: Block
| description2 =
| description2 =
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| description1 =
| description1 =
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| notes =
* The cantrip you learn must be one that requires an attack roll, which include the following:
* The cantrip you learn must be one that requires an attack roll, which include the following:
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** {{SAI|Shocking Grasp}}
** {{SAI|Shocking Grasp}}
** {{SAI|Thorn Whip}}
** {{SAI|Thorn Whip}}
* These cantrips use the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] chooses Eldritch Blast with this feat, they use their {{Ability|Wisdom}} modifier and not their {{Ability|Charisma}} modifier.
* These cantrips use the character's [[Spells#Spellcasting_ability|Spellcasting Ability]]. For example, if a {{Class|Cleric}} chooses Eldritch Blast with this feat, they use their {{Ability|Wisdom}} modifier and not their {{Ability|Charisma}} modifier.
| rows = 4
| rows = 4
}}  
}}  
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| description1 =
| description1 =
* Your {{Ability|Strength}} or {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Constitution}} ability score increases by 1, to a maximum of 20.
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}.
| feature2 =
| feature2 =
| description2 =
| description2 =
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| feature3 =
| feature3 =
| description3 =
| description3 =
| notes =* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}} cast it as an [[Attack of Opportunity]].
| notes =* Note: this feat does not grant the ability to use {{SAI|Shocking Grasp}} at will. Unless you know it from another source, you can {{em|only}} use it as an [[Attack of Opportunity]].
* Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]]. For example, if a [[Cleric]] casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier
* Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_ability|Spellcasting Ability]]. For example, if a {{Class|Cleric}} casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier
| rows = 6
| rows = 6
}}  
}}  
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* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
* Gain [[Proficiency]] with four [[Weapon]] types of your choice.
| feature2 =
| description2 =
| feature3 =
| description3 =
| notes =
| notes =
| rows = 2
| rows = 2