Arms of Hadar: Difference between revisions
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{{SpellPage | |||
| name = Arms of Hadar | |||
| image = Arms of Hadar Icon.png | |||
| level = 1 | |||
| school = Conjuration | |||
| classes = Warlock | |||
| learns at level 1 = Warlock | |||
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions. | |||
| description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s. | |||
On a successful save, targets only take half damage. | |||
| action type = action | |||
| attack roll = | |||
| damage = 2d6 | |||
| damage modifier = Spellcasting | |||
| damage type = Necrotic | |||
| damage save = Strength | |||
| | | damage save effect = half | ||
| | | concentration = | ||
| | | range = self | ||
| | | aoe = Radius | ||
| | | aoe m = 3 | ||
| | | aoe ft = 10 | ||
| | | condition = Arms of Hadar | ||
| | | condition duration = 1 | ||
| | | condition save = STR | ||
| | | area = | ||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| higher levels = * When the spell is cast at 2nd Level or higher, damage increases by {{DamageInfo|1d6|Necrotic}} for each spell slot level above 1st. | |||
| notes = | |||
}} | |||
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* | |||
When the spell is cast |