Arms of Hadar: Difference between revisions

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'''Arms of Hadar''' is a Conjuration '''[[Spells#1st Level Spells|1st Level Spells]]'''. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
{{SpellPage
| name = Arms of Hadar
| image = Arms of Hadar Icon.png
| level = 1
| school = Conjuration
| classes = Warlock
| learns at level 1 = Warlock
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
| description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s.


[[Category:Spells]][[Category:Level 1 Spells]]
On a successful save, targets only take half damage.  
 
| action type = action
[[File:Arms of Hadar Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| attack roll =
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth tendrils of dark energy. Targets take <code><span style="color:#66cc66">2d6 Necrotic damage</span></code> and can't take reactions. On a successful save, targets only take half damage."''</div>
| damage = 2d6
----
| damage modifier = Spellcasting
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
| damage type = Necrotic
----
| damage save = Strength
| Damage = <span style="color:#66cc66">2d6</span>
| damage save effect = half
| Damage Types = [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]
| concentration =
| Range = Self
| range = self
| Area of Effect = 3m / 10ft (Radius)
| aoe = Radius
| School = Conjuration
| aoe m = 3
| Condition = [[Condition#Arms of Hadar|Arms of Hadar]]
| aoe ft = 10
| Duration = 1 turn
| condition = Arms of Hadar
| Saving Throw = [[Strength]]
| condition duration = 1
| Concentration = None
| condition save = STR
| Class = [[Warlock]]
| area =
}}]]
| area category =
 
| area shape =
== Description ==
| area range m =
Call forth tendrils of dark energy. Targets take <code><span style="color:#66cc66">2d6 Necrotic damage</span></code> and can't take reactions.
| area range ft =
 
| area duration =
On a successful save, targets only take half damage.
| area turn start damage =
 
| area turn start damage type =
== Properties ==
| area turn start damage save =
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 1 Spell Slot}}
| area turn start damage save effect =
 
| area turn end damage =
''Available to level 1 [[Warlock]].
| area turn end damage type =
* Damage: 2 ~ 12 Necrotic
| area turn end damage save =
** <code>[[File:D6 Necrotic.png|frameless|60px]] <span style="color:#66cc66">2d6</span> [[File: Necrotic Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code>
| area turn end damage save effect =
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Self}}
| area condition =
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
| area condition 2 =
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
| higher levels = * When the spell is cast at 2nd Level or higher, damage increases by {{DamageInfo|1d6|Necrotic}} for each spell slot level above 1st.  
 
| notes =
{| role="presentation" class="wikitable"
}}
| <strong>[[File:Arms of Hadar Condition Icon.webp|frameless|upright=0.12]] Arms of Hadar</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}}
* Can't take reactions.
|}
 
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#66cc66">1d6 Necrotic</span></code> for each spell slots level above 1st.