List of features that work in Wild Shape: Difference between revisions
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(Aspect of the Beast: Honey Badger) |
(Duelling and GWF fighting styles work for myrmidon forms) |
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===Class Features=== | ===Class Features=== | ||
* The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | * The {{SAI|Extra Attack}} of martial classes (It even stacks with Druid's {{SAI|Wild Strike}} to give them 3 attacks in Wild Shape the same way that {{SAI|Improved Wild Strike}} does). | ||
* | * Certain [[Fighting Style]]s: | ||
** {{SAI|Defence}} (if you were wearing armour before transforming). | |||
** {{SAI|Duelling}} (for [[Fire Myrmidon]] form only). | |||
** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only) | |||
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | * [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | ||
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | * [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). |