List of features that work in Wild Shape: Difference between revisions

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(Duelling and GWF fighting styles work for myrmidon forms)
(Moved Heavy Armour Master to partially works section (+1 STR applies in wild shape))
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* [[Athlete]] (Passive effects work but the +1 STR or DEX does not).
* [[Athlete]] (Passive effects work but the +1 STR or DEX does not).
* {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms).
* {{SAI|Durable}} (Gives the additional +1 CON and full heal but the increased CON does not change the HP of wild shape forms).
* {{SAI|Heavy Armour Master}} (Only the +STR applies. The damage reduction does not work even if you were wearing [[Heavy Armour]] before transforming).
* {{SAI|Mage Slayer}} (Only the passives work, not the reaction).
* {{SAI|Mage Slayer}} (Only the passives work, not the reaction).
* {{SAI|Tavern Brawler}} (It works properly in Explorer, Balanced, and Tactician difficulty but does not give the bonus to damage rolls in Honour mode. The additional +1 STR or CON works in all difficulties but +1 CON will not change the HP of Wild Shape forms).
* {{SAI|Tavern Brawler}} (It works properly in Explorer, Balanced, and Tactician difficulty but does not give the bonus to damage rolls in Honour mode. The additional +1 STR or CON works in all difficulties but +1 CON will not change the HP of Wild Shape forms).
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* Almost all equipment in the game.
* Almost all equipment in the game.
===Feats===
===Feats===
* {{SAI|Heavy Armour Master}} (Does not work even if you were wearing [[Heavy Armour]] before transforming).
* {{SAI|Tough}} (Does not double Wild Shape HP).
* {{SAI|Tough}} (Does not double Wild Shape HP).
===Illithid Abilities===
===Illithid Abilities===