List of features that work in Wild Shape: Difference between revisions
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(Added Assassin features, added Expert Divination and more) |
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** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only) | ** {{SAI|Great Weapon Fighting}} (for [[Water Myrmidon]] form only) | ||
* [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | * [[Abjuration School]]'s {{SAI|Arcane Ward}} (must be stacked up before transforming). | ||
* [[Assassin]]'s {{SAI|Assassinate: Ambush}} | |||
* [[Assassin]]'s {{SAI|Assassinate: Initiative}} | |||
* [[Assassin]]'s {{SAI|Assassin's Alacrity}} | |||
* [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | * [[Barbarian]]'s {{SAI|Fast Movement}} (if you were not wearing heavy armour before transforming). | ||
* [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming). | * [[Barbarian]]'s {{SAI|Rage}} (must be used before transforming). | ||
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* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming). | * [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} (if you were wearing no armour before transforming). | ||
* [[Divination School]]'s {{SAI|Portent}} | * [[Divination School]]'s {{SAI|Portent}} | ||
* [[Divination School]]'s {{SAI|Expert Divination}} (You can even fulfil the prophecies while in Wild Shape) | |||
* [[Fighter]]'s {{SAI|Action Surge}} (must be used before transforming). | * [[Fighter]]'s {{SAI|Action Surge}} (must be used before transforming). | ||
** [[Champion]]'s {{SAI|Improved Critical Hit}} | ** [[Champion]]'s {{SAI|Improved Critical Hit}} | ||
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* Permanent stat bonuses (e.g. [[Hag hair]], {{MdRarityItem|Potion of Everlasting Vigour}}, and [[Mirror of Loss]]). | * Permanent stat bonuses (e.g. [[Hag hair]], {{MdRarityItem|Potion of Everlasting Vigour}}, and [[Mirror of Loss]]). | ||
* Permanent conditions: | * Permanent conditions: | ||
** {{Cond|Githzerai Mind Barrier}} | |||
** {{Cond|See Invisibility}} from {{MdRarityItem|Volo's Ersatz Eye}}. | ** {{Cond|See Invisibility}} from {{MdRarityItem|Volo's Ersatz Eye}}. | ||
===Potions and Elixirs=== | ===Potions and Elixirs=== | ||
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** [[College of Valour]]'s {{SAI|Combat Inspiration}} (Can't cast it while transformed but allies can cast it on you and it will work if {{SAI|Disguise Self}} is used before transforming. {{SAI|Valiant Damage}} only works with Wild Shapes that use weapons). | ** [[College of Valour]]'s {{SAI|Combat Inspiration}} (Can't cast it while transformed but allies can cast it on you and it will work if {{SAI|Disguise Self}} is used before transforming. {{SAI|Valiant Damage}} only works with Wild Shapes that use weapons). | ||
* [[Ranger]]'s {{SAI|Dampen Elements}} (Only works if {{SAI|Disguise Self}} is used before transforming). | * [[Ranger]]'s {{SAI|Dampen Elements}} (Only works if {{SAI|Disguise Self}} is used before transforming). | ||
* [[Wild Magic (Sorcerer subclass)|Wild Magic Sorcerer]]'s {{SAI|Tides of Chaos}} (Only works if {{SAI|Disguise Self}} is used before transforming). | |||
===Equipment=== | ===Equipment=== | ||
* {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works). | * {{MdRarityItem|Shapeshifter Hat}} (The +1 Nature bonus disappears in Wild Shape but the extra charge works). |