Feats: Difference between revisions

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(rewrote opening blurb, added information about available feats on release)
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* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1.
* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1.
* You can't increase an Ability Score above 20 using this feature.
* You can't increase an Ability Score above 20 using this feature.
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|{{anchor|Actor}} {{Icon|Passive Feature Generic Icon.png}} Actor||
* Your [[Charisma]] increases by 1, to a maximum of 20.
* Your [[Proficiency Bonus]] is also doubled for Deception and Performance checks.
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|{{anchor|Alert}} {{Icon|Passive Feature Generic Icon.png}} Alert||
* You gain a +5 bonus to Initiative and can't be Surprised.
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|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete ||
|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete ||
* Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
* Your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20.
* When you are [[Prone]], standing up uses less movement.
* When you are [[Prone]], standing up uses significantly less movement. Your jump distance also increases by 50%.
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|{{anchor|Crossbow Expert}} {{Icon|Passive Feature Generic Icon.png}} Crossbow Expert ||
* When you make crossbow attacks within melee range, the [[Attack Rolls]] do not have [[Disadvantage]].
* Your [[Piercing Shot]] also inflicts [[Gaping Wounds]] for twice as long.
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|{{anchor|Defensive Duellist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duellist ||
|{{anchor|Defensive Duellist}} {{Icon|Defensive Duellist Icon.png}} Defensive Duellist ||
* When attacked with a melee attack, use your [[Reaction]] to increase your {{ArmourClass}} by 2, potentially causing the attack to miss.
* When you are attacked with a melee attack while wielding a [[Finesse|Finesse Weapon]] you are [[Proficiency|Proficient]] in, you can use a [[Reaction]] to increase your {{ArmourClass}} by 2, poissibly causing the attack to miss.
* Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are [[Proficiency|Proficient]].
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|{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder ||
|{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder ||
* Gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand.
* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property}|Heavy]] weapons.
* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]].
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|{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver ||
* You gain [[Advantage]] on [[Perception Checks]] made to detect hidden objects and on [[Saving Throws]] made to avoid or resist traps.
* You gain Resistance to the damage dealt by traps.
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|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master ||
|{{anchor|Great Weapon Master}}{{Icon|Great Weapon Master Icon.png}} Great Weapon Master ||