Spike Growth: Difference between revisions

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| class learns at level 5 = Ranger
| class learns at level 5 = Ranger
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage.  
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage.  
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{C|1.5 m / 5 ft}} it moves.
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves.


The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
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| area condition = Difficult Terrain
| area condition = Difficult Terrain
| higher levels =
| higher levels =
| notes =
| notes = * {{Class|Circle of the Land}}s who choose the Arctic or Mountain Land at level 3 learn this spell automatically.
}}
}}
== External Links ==
* {{FRWiki|Spike growth|long}}