Conditions: Difference between revisions

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! Description
! Description
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| Ranged attacks and spells have a range of <code>4.5m / 15ft</code> and [[Attack Rolls]] suffer [[Disadvantage]]. Attacks Rolls against Blinded creatures have [[Advantage]].
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* Ranged attacks and spells have a range of <code>4.5m / 15ft</code> and [[Attack Rolls]] suffer [[Disadvantage]].
* Attacks Rolls against Blinded creatures have [[Advantage]].
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! Description
! Description
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| Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]].
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* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]].
Remove by healing.
* Remove by healing.
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! Description
! Description
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|Can't attack spellcaster. Spellcaster has [[Advantage]] on Charisma [[Checks]].
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* Can't attack spellcaster.  
* Spellcaster has [[Advantage]] on Charisma [[Checks]].
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! Description
! Description
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| [[Movement Speed]] is doubled.
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* [[Movement Speed]] is doubled.
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! Description
! Description
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| You are Unconscious and must make Death Saving Throws. On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
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* You are Unconscious and must make Death Saving Throws.
If you regain any [[Hit Points]], lose Downed. Of an ally Helps you, regain 1 Hit Point.
* On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point.
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! Description
! Description
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| Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit.
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* Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit.
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! Description
! Description
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| Deal 2 extra damage with melee and improvised weapons, and when throwing objects. Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. Cannot cast or concentrate on [[Spell|spells]]. Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
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! Description
! Description
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| Must attack the goading creature, if possible.
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* Must attack the goading creature, if possible.
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! Description
! Description
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| This object has an aura of light with a radius of <code>12m / 40ft</code>
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* This object has an aura of light with a radius of <code>12m / 40ft</code>
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! Description
! Description
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| Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]].
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* Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]].
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! Description
! Description
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| Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature. A Prone creature must spend half its [[Movement Speed]] to stand up.
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* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
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! Description
! Description
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|-
| Deal 2 extra damage with melee and improvised weapons, and while throwing objects.  
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* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.  
Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].  
* Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].  
 
* Cannot cast or concentrate on [[Spell|spells]].
Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
 
Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
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! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
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* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
 
* Cannot cast or concentrate on [[Spell|spells]].  
Cannot cast or concentrate on [[Spell|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
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* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]]
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]].
 
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
 
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Cannot cast or concentrate on [[Spell|spells]].  
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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! Description
! Description
|-
|-
|Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
|
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
[[Movement Speed]] increased by <code>4.5m / 15ft</code>.
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
 
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
 
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Cannot cast or concentrate on [[Spell|spells]].  
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
|
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Jump distance increased by <code>4.5m / 15ft</code>.
* Jump distance increased by <code>4.5m / 15ft</code>.
 
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
 
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Cannot cast or concentrate on [[Spell|spells]].  
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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! Description
! Description
|-
|-
| Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
|
 
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
 
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
 
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Cannot cast or concentrate on [[Spell|spells]].  
 
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
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{{clear}}
{{clear}}