Conditions: Difference between revisions

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* Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions.
* Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions.
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{{clear}}
=== [[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.13]] Wild Magic: Explosive Healing ===
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[[File:Wild Magic Explosive Healing Condition Tooltip.png|frameless|left]]
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! Description
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* Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">hit points</span> per [[Spell#Spell Slots|Spell Slot]] level.
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=== [[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.13]] Wild Magic: Enchant Weapons ===
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[[File:Wild Magic Enchant Weapons Condition Tooltip.png|frameless|left]]
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! Description
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* The next attack with this weapon is a Critical Hit and deals an additional  <span style="color:crimson">1d4 Force damage</span>.
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=== [[File:Wild Magic Teleport Icon.png|frameless|upright=0.13]] Wild Magic: Teleport ===
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[[File:Wild Magic Teleport Condition Tooltip.png|frameless|left]]
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! Description
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* Can use a Bonus Action to teleport up to <code>9m / 30ft</code>.
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