Great Weapon Master: All In: Difference between revisions

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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
 
| summary = '''Great Weapon Master: All In''' is a Toggleable [[Passive Features|Passive Feature]] provided by the [[Great Weapon Master]] [[Feat]] that allows {{Two-Handed}} or {{Versatile}} weapon users to deal extra damage at the cost of reduced accuracy.
[[File:Great Weapon Master All-In Icon.png|frameless|right]]
| description = When attacking with Heavy melee weapons you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
 
| image = Great Weapon Master Bonus Attack.webp
'''Great Weapon Master: All In''' is a Toggleable [[Passive Features|Passive Feature]] provided by the [[Great Weapon Master]] [[Feats|Feat]] that allows {{Two-Handed}} or {{Versatile}} weapon users to deal extra damage at the cost of reduced accuracy.
| granted by feats = Great Weapon Master
 
| notes=
== Description ==
 
When attacking with Heavy melee weapons you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
 
== Notes ==
 
* Despite the description referencing Heavy weapons, this feature actually applies to any Two-Handed or Versatile melee weapons equipped with no off-hand.
* Despite the description referencing Heavy weapons, this feature actually applies to any Two-Handed or Versatile melee weapons equipped with no off-hand.
* Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]].
* Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]].
 
}}
[[Category:Passive Features]]
[[Category:Passive Features]]