Spells: Difference between revisions

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''See: [[Spells#All Spells|List of all spells]]''
'''Spells''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experience, knowledge, or innate ability to create magical [[Condition|Effects]], deal damage to enemies, or heal their allies.  
'''Spells''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experience, knowledge, or innate ability to create magical [[Condition|Effects]], deal damage to enemies, or heal their allies.  
''See: [[Spells#All Spells|List of all spells]]''


All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Roll''' with a '''Spell''', they roll against the target's [[Armour Class]] (or AC):
All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Roll''' with a '''Spell''', they roll against the target's [[Armour Class]] (or AC):
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* The [[Resilient|Resilient(Constitution)]] [[Feats|Feat]] Grants a +1 to a character's Constitution score as well as granting [[Proficiency]] in all Constitution Saving Throws.
* The [[Resilient|Resilient(Constitution)]] [[Feats|Feat]] Grants a +1 to a character's Constitution score as well as granting [[Proficiency]] in all Constitution Saving Throws.
* '''Transmuter's Stone(Constitution)''', a [[Transmutation School]] [[Wizard]] subclass feature, grants of holder of said stone [[Proficiency]] in all Constitution Saving Throws.
* '''Transmuter's Stone(Constitution)''', a [[Transmutation School]] [[Wizard]] subclass feature, grants of the holder of said stone [[Proficiency]] in all Constitution Saving Throws.
* '''Arcane Ward''', an [[Abjuration School]] [[Wizard]] subclass feature, reduces all incoming damage. When the damage is reduced to 0, no Concentration Saving Throws take place.
* '''Arcane Ward''', an [[Abjuration School]] [[Wizard]] subclass feature, reduces all incoming damage. When the damage is reduced to 0, no Concentration Saving Throws take place.
* [[Bless]] and [[Resistance]] each grants a 1d4 bonus to all Saving Throws. But both are concentration spells themselves.
* [[Bless]] and [[Resistance]] each grants a 1d4 bonus to all Saving Throws. But both are concentration spells themselves.