Cold Damage: Difference between revisions

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== Equipment ==
== Equipment ==
{| class="wikitable"
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible"
|+Gear that inflicts Cold damage
|+Gear that inflicts Cold damage
!
!
!Item Type
!Item Type
!Base Cold Damage
! Base Cold Damage  
!Enables Spell
!Enables Spell
!Unlocks
!Special Cold Factors
!Special Cold Factors
|-
|-
|[[Allandra's Whelm]]
|[[Allandra's Whelm]]
|Tridents  
|Tridents
|{{DamageText|1d4 (1~4)|Cold}}  
|{{DamageText|1d4 (1~4)|Cold}}
|
|
| Enables [[Frigid Blade]] weapon action once per Short Rest
|[[Frigid Blade]] weapon action, once per Short Rest
|Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage
|-
|-
|[[Arrow of Ice]]
|[[Arrow of Ice]]
|Arrows
|Arrows
|{{DamageText|2d4 (2~8)|Cold}}
|{{DamageText|2d4 (2~8)|Cold}}
|
|
|
|Creates Ice Surface
|Creates Ice Surface
|-
|-
|[[Cold Snap]]
|[[Cold Snap]]
|Daggers  
|Daggers
|{{DamageText|1d4 (1~4)|Cold}}
|{{DamageText|1d4 (1~4)|Cold}}
|
|
|Enables Chilling Counter effect
|Chilling Counter effect
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
|-
|-
|[[Frost Prince]]
|[[Frost Prince]]
|Amulets
|Amulets
|{{DamageText|2d6 (2~12)|Cold}} *
|{{DamageText|2d6 (2~12)|Cold}}*
|✓  
|✓
|Enables Level 1 cast Ice Knife spell once per Long Rest
| Cast Level 1 Ice Knife spell, once per Long Rest
|Standard effects of Ice Knife spell.
|-
|-
|[[Mourning Frost]]  
|[[Mourning Frost]]
|Quarterstaves
|Quarterstaves
| {{DamageText|1d4 (1~4)|Cold}}
|{{DamageText|1d4 (1~4)|Cold}}
{{DamageText|1d8 (1~8)|Cold}} *
{{DamageText|1d8 (1~8)|Cold}}*
|✓
|✓
|Enables Heart of Ice effect
|
Enables Insidious Cold effect
#Heart of Ice effect
 
#Insidious Cold effect
Enables cast Ray of Frost cantrip
#Cast Ray of Frost cantrip
|
#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
#Standard effect of Ray of Frost cantrip.
|-
|-
|[[Ring of Elemental Infusion]]
|[[Ring of Elemental Infusion]]
|Rings
|Rings
|{{DamageText|1d4 (1~4)|Cold}} *
|{{DamageText|1d4 (1~4)|Cold}}*
|
|
|Enables Elemental Infusion effect
|Elemental Infusion effect
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|-
|-
|[[Snow-Dusted Monastery Gloves]]
|[[Snow-Dusted Monastery Gloves]]
|Gloves
|Gloves
|{{DamageText|1d4 (1~4)|Cold}} *
|{{DamageText|1d4 (1~4)|Cold}}*
{{DamageText|2d6 (2~12)|Cold}} *
{{DamageText|2d6 (2~12)|Cold}}*
|✓
|✓
|Enables Chilling Strike effect
|
Enables cast Ice Knife spell
#Chilling Strike effect
#Cast Ice Knife spell
|
# Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
#Standard effects of Ice Knife spell.
|}
|}
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>


{| class="wikitable"
{| class="wikitable mw-collapsible"
|+Gear that impacts Cold damage
|+Gear that impacts Cold damage
!
!
!Item Type
!Item Type
!Special Cold Factors
!Unlocks
!Special Cold Factors  
|-
|-
|[[Amulet of Elemental Torment]]
|[[Amulet of Elemental Torment]]
|Amulets
| Amulets
|Enables Nature's Vengeance effect
|Nature's Vengeance effect
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
|-
|-
|[[Boots of Elemental Momentum]]
|[[Boots of Elemental Momentum]]
|Boots
|Boots
|Enables Elemental Momentum effect  
|Elemental Momentum effect
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns.
|-
|-
|[[Cloak of Elemental Absorption]]
|[[Cloak of Elemental Absorption]]
|Cloaks
|Cloaks
|Enables Absorb Elements
|Absorb Elements action, once per Short Rest
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional {{DieIcon|d4|Slashing}} '''1d6''' of that element type on your next attack.
|-
|-
|[[Cloak of the Weave]]
|[[Cloak of the Weave]]
|Cloaks
|Cloaks
|
|Absorb Elements action, once per Short Rest
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional '''1d6''' of that element type on your next attack.
|-
|-
|[[Coldbrim Hat]]  
|[[Coldbrim Hat]]
|Hats
|Hats
|Enables Coldbrim Chill effect
|Coldbrim Chill effect  
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|-
|-
|[[Darkfire Shortbow]]
|[[Darkfire Shortbow]]
|Shortbows
|Shortbows
|Gives Resistance to {{DamageType|Cold}} damage
|
#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Fire}} damage
#Cast [[Haste]] spell, once per Long Rest
|3. Standard effects of Haste spell.
|-
|-
|[[Hoarfrost Boots]]
|[[Hoarfrost Boots]]
|Boots
|Boots  
|Gives Hoarfrost Balance effect
|Hoarfrost Balance effect
| You cannot fall prone while traversing Ice Surfaces.
|-
|-
|[[Icebite Robe]]
|[[Icebite Robe]]
|Clothing
|Clothing
|Gives Resistance to {{DamageType|Cold}} damage
|
Enables Level 3 cast Armour of Agathys once per Long Rest
#Resistance to {{DamageType|Cold}} damage
#Cast Armour of Agathys, once per Long Rest
|2. Standard effect of a Level 3 Armour of Agathys spell
|-
|-
|[[Necklace of Elemental Augmentation]]
|[[Necklace of Elemental Augmentation]]
|Amulets
|Amulets
|Gives Elemental Augmentation effect
|Elemental Augmentation effect
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|-
|-
|[[Robe of Summer]]
|[[Robe of Summer]]
|Clothing
|Clothing
|Gives Resistance to {{DamageType|Cold}} damage
|Resistance to {{DamageType|Cold}} damage
|
|-
|-
|[[Snowburst Ring]]
|[[Snowburst Ring]]
|Rings
|Rings  
|Enables Snowburst effect
|Snowburst effect  
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|-
|-
|[[Wavemother's Robe]]
|[[Wavemother's Robe]]
|Clothing
|Clothing
|Gives Temperature Adjustment effect  
|
#Temperature Adjustment effect
#Watery Rejuvenation effect
#Cast [[Create or Destroy Water]], once per Short Rest
|
#You have Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
# If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
#Standard effects of Create or Destroy Water spell.
|-
|-
|[[Winter's Clutches]]
|[[Winter's Clutches]]
|Gloves
|Gloves
|Enables Winter's Clutches effect
| Winter's Clutches effect
| When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s).
|}
|}


==Actions==
==Actions==
[Placeholder] Brief summary of actions, determine if there are enough to justify a section or consolidation with others
{| class="wikitable"
{| class="wikitable"
|+Actions that inflicts Cold damage
|+Actions that inflicts Cold damage
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|-
|-
|[[Attack (Myrmidon):]] Water
|[[Attack (Myrmidon):]] Water
|Level 10 Circle of the Moon Druid Wild Shape
| Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape
|
|{{DamageText|1d6 (1~6)|Cold}}
|
|
|-
|-
|[[Explosive Icicle]]
|[[Explosive Icicle]]
|Level 10 Circle of the Moon Druid Wild Shape
|Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape
|
|{{DamageText|3d8 (3~24)|Cold}}
|
|Can select 3 Targets
|-
Creates Ice Surfaces
|[[Frigid Blade]]
Once per turn
|Gear: Allandra's Whelm
|Proficiency Bonus as {{DamageType|Cold}} damage
{{DamageText|1d4 (1~4)|Cold}} *
|Applies Frostbite when the attack hits
Once per Short Rest
|-
|-
|[[Heimal Strike]]
|[[Heimal Strike]]
|Level 10 Circle of the Moon Druid Wild Shape
|Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape
|
|{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}
|
|Applies 2 turns of Chilled on attack hit
|}
|}
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>


==Spells==
==Spells==
[Placeholder] Brief summary of spells
{| class="wikitable"
{| class="wikitable"
|+Spells that cause/impact Cold damage
|+Spells that cause/impact Cold damage
!
!
!Spell Level
! Spell Level  
!Base Cold Damage
!Base Cold Damage
!Upcast Cold Damage
!Upcast Cold Damage
!Concentration
! Concentration
!AOE
!AOE
!Saving Throw
!Saving Throw
!Special Cold Factors
!Special Cold Factors  
|-
|-
|[[Armour of Agathys]]
|[[Armour of Agathys]]  
|1
|1
|{{DamageText|5|Cold}}
|{{DamageText|5|Cold}}
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|[[Chromatic Orb: Cold]]
|[[Chromatic Orb: Cold]]
|1
|1
|{{DamageText|2d8 (2~16)|Cold}}
| {{DamageText|2d8 (2~16)|Cold}}  
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
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|[[Cone of Cold]]
|[[Cone of Cold]]
|5
|5
|{{DamageText|8d8 (8~64)|Cold}}
| {{DamageText|8d8 (8~64)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
| {{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
|✓
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|[[Glyph of Warding: Cold]]  
|[[Glyph of Warding: Cold]]  
|3
|3
|{{DamageText|5d8 (5~40)|Cold}}
| {{DamageText|5d8 (5~40)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}  
|
|
|✓
|✓
|Dexterity: Halve
|Dexterity: Halve
| Inflicts damage upon contact with Hostile Target
|Inflicts damage upon contact with Hostile Target
|-
|-
|[[Hunger of Hadar]]
|[[Hunger of Hadar]]
|3
|3
|{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|2d6 (2~12)|Cold}}  
|N/A
| N/A
|✓  
|✓
|✓
|✓
|
|
| Damage inflicted to Targets starting their turn in AOE
|Damage inflicted to Targets starting their turn in AOE
10 turn duration  
10 turn duration  
|-
|-
Line 232: Line 268:
|1
|1
|{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|1d6 (1~6)|Cold}}
| {{DamageText|1d6 (1~6)|Cold}}
|
|
|✓
|✓
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|-
|-
|[[Ice Storm]]
|[[Ice Storm]]
| 4
|4
|{{DamageText|4d6 (4~24)|Cold}}
|{{DamageText|4d6 (4~24)|Cold}}
| N/A
|N/A
|
|
|✓
|✓
|Dexterity: Halve  
|Dexterity: Halve
|Creates Ice Surface
|Creates Ice Surface
|-
|-
Line 260: Line 296:
|N/A
|N/A
|N/A
|N/A
|✓
|✓  
|
|
|
|
|Gives Resistance to {{DamageType|Cold}} damage
| Gives Resistance to {{DamageType|Cold}} damage
|-
|-
|[[Ray of Frost]]
|[[Ray of Frost]]
|0
|0
| {{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
|
|
|
|
| Inflicts [[Ray of Frost (Condition)]]
|Inflicts [[Ray of Frost (Condition)]]
Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10
Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10
|-
|-
|[[Sleet Storm]]
| [[Sleet Storm]]
|3
|3
|N/A
|N/A
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|✓
|✓
|✓
|✓
|Constitution: Concentration
|Constitution: Concentration  
|Creates Ice Surface
|Creates Ice Surface
Interrupts Concentration
Interrupts Concentration
10 turn duration
10 turn duration
|-
|-
|[[Wall of Ice]]
| [[Wall of Ice]]
|6
|6
|{{DamageText|10d6 (10~60)|Cold}}
|{{DamageText|10d6 (10~60)|Cold}}
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|✓
|✓
|✓
|✓
| Dexterity: Halve
|Dexterity: Halve
|Initial damage to enemies in spell path
|Initial damage to enemies in spell path
Upon wall destruction leaves cloud of frigid air with same damage values
Upon wall destruction leaves cloud of frigid air with same damage values
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|}
|}
==Effects==
==Effects==
[Placeholder] Determine between permanent effects and temporary, consider if [[Frost of Dark Winter]] belongs under effects/actions/spells
{| class="wikitable"
{| class="wikitable"
|+Persistent effects that impact Cold damage
|+Persistent effects that impact Cold damage
!
!
!Source
! Effect Description
!Effect Description
! Source
|-
|-
|Animal Aspect: Crocodile  
|Animal Aspect: Crocodile
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone.
|Level 6 Wildheart Barbarian
|Level 6 Wildheart Barbarian
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone.
|-
|-
|Bestial Heart: Bear Heart
|Bestial Heart: Bear Heart
|Level 3 Wildheart Barbarian
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
|-
| Level 3 Wildheart Barbarian
|Chilling Counter
 
|Gear: Cold Snap
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
|-
|Chilling Strike
|Gear: Snow-Dusted Monastery Gloves
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
|-
| Coldbrim Chill
|Gear: Coldbrim Hat
| Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|-
|-
|Elemental Adept: Cold
|Elemental Adept: Cold
| Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|Feat  
|Feat  
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|-
|Elemental Augmentation
|Gear: Necklace of Elemental Augmentation
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|-
|Elemental Infusion
|Gear: Ring of Elemental Infusion
|When you deal Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on your successful weapon attack.
|-
|Elemental Momentum
|Gear: Boots of Elemental Momentum
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns.
|-
|Heart of Ice
|Gear: Mourning Frost
|When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
|-
|Hoarfrost Balance
|Gear: Hoarfrost Boots
|You cannot fall prone while traversing Ice Surfaces.
|-
|Insidious Cold
|Gear: Mourning Frost
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
|-
|Nature's Vengeance
|Gear: Amulet of Elemental Torment
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
|-
|Snowburst
|Gear: Snowburst Ring
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|-
|Temperature Adjustment
|Gear: Wavemother's Robe
|You have Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
|-
|Winter's Clutches
|Gear: Winter's Clutches
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s).
|}
|}


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===[[Ray of Frost (Condition)|Ray of Frost]]===
===[[Ray of Frost (Condition)|Ray of Frost]]===
[Placeholder]


===[[Wet (Condition)|Wet]]===
===[[Wet (Condition)|Wet]]===