Cold Damage: Difference between revisions

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==Actions==
==Attacks==
[[File:Action Icon.png|alt=Action Resource Icon|left|frameless|25x25px]]
Many actions are poised to directly inflict {{DamageType|Cold}} damage; or impact the environment, nature of your attacks, and conditions your Targets will face. Below are tables listing the known actions that inflict and/or impact the {{DamageType|Cold}} damage players can deal, their base {{DamageType|Cold}} damage, and {{DamageType|Cold}} modifiers and effects.
{| class="wikitable mw-collapsible" style="width: 100%;"
! colspan="7" |{{DamageType|Cold}} Actions
|-
| colspan="7" |[[File:Equipment Icon.png|alt=Equipment Icon|left|frameless|25x25px]]Equipment can afford players distinct actions by equipping unique one-of-a-kind items. Below are actions unlocked by such equipment that inflict or impact {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! colspan="5" |Equipment Actions
|-
|
!Name
!Base {{DamageType|Cold}} Damage
!Special {{DamageType|Cold}} Factors
!Source
|-
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]]
|[[Absorb Elements]]
|{{DamageText|1d6 (1~6)|Cold}}*
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you, and deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element type on your next attack.
Once per Short Rest
|Cloak of Elemental Absorption
Cloak of the Weave
|-
|[[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]]
|[[Frigid Blade]]
|Deal weapon Proficiency bonus as {{DamageType|Cold}} damage
|Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit
|Allandra's Whelm
|-
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]]
|[[Frost of Dark Winter]]
|N/A
|Cast [[Cone of Cold]], once per Short Rest
Cast [[Ice Storm]], once per Short Rest


Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest
===Spells===
 
[[File:Spell Slot Icon.png|alt=Spell Slot Icon|left|frameless|25x25px]]All classes can make use of spells, by them being a core aspect of their class (or subclass) combat, or by utilizing Spell Scrolls to achieve the result. The spells that inflict or impact {{DamageType|Cold}} damage are listed below with their damage values and descriptions.
Once per Short Rest
{| class="wikitable"
|[[Markoheshkir]], [[Kereska's Favour]]
|+Spells that focus on {{DamageType|Cold}} Damage
|-
| colspan="5" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|-
| colspan="7" |[[File:Monk Ki Icon.png|alt=Monk Ki Icon|left|frameless|25x25px]]Upon reaching Level 3, [[Monk|Monks]] can select the subclass [[Way of the Four Elements]] which provides them unique Ki actions that mirror various spells. This allows Monks to inflict different elemental damage (i.e.{{DamageType|Cold}}) to diversify their attacks and offer immense variations to their playstyle.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Monk Actions
!
!
!Name
!Name  
! Ki Points
! Bast {{DamageType|Cold}} Damage
!AOE
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
!Special {{DamageType|Cold}} Factors
|-
|[[File:Ice Knife Icon.png|alt=Blade of Rime Icon|frameless|100x100px]]
|[[Blade of Rime]]
|2
|{{DamageText|2d6 (2~12)|Cold}}
|✓
| Dexterity: Negate
|Creates Ice Surface
Identical to Ice Knife
|-
|[[File:Ray of Frost Icon.png|alt=Chill of the Mountain Icon|frameless|100x100px]]
|[[Chill of the Mountain]]
| 1
|{{DamageText|1d10 (1~10)|Cold}} {{DamageText|2d10 (2~20)|Cold}}*
|
|
| Monk version of Ray of Frost
Damage upcast at Monk Level 9
|-
|[[File:Action Monk IceCube.png|alt=Shaping of the Ice|frameless|100x100px]]
|[[Shaping of the Ice]]
|1
|N/A
|
|
|Creates a climbable ice cube
10 turn duration
|-
| colspan="7" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|-
| colspan="7" |[[File:Spell Slot Icon.png|alt=Spell Slot Icon|left|frameless|25x25px]]All classes can make use of spells, by them being a core aspect of their class (or subclass) combat, or by utilizing Spell Scrolls to achieve the result. The spells that inflict or impact {{DamageType|Cold}} damage are listed below with their damage values and descriptions.
{| class="wikitable mw-collapsible" style="width: 100%;"
|+Spells that Inflict/Impact {{DamageType|Cold}} Damage
!
!Name
!Spell Level
!Spell Level
!Base {{DamageType|Cold}} Damage
!Base {{DamageType|Cold}} Damage
Line 346: Line 264:
!AOE
!AOE
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]]Saving Throw
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]]Saving Throw
!Special {{DamageType|Cold}} Factors  
!Special {{DamageType|Cold}} Factors
|-
|-
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]]
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]]
|[[Armour of Agathys]]
|[[Armour of Agathys]]
| 1
|1
|{{DamageText|5|Cold}}*
|{{DamageText|5|Cold}}*
|{{DamageText|5|Cold}}*
| {{DamageText|5|Cold}}*
|
|
|
|
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|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
| ✓
|Constitution: Halve
|Constitution: Halve
|
|
|-
|-
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]]
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]]
|[[Conjure Elemental]]: Water Elemental
| [[Conjure Elemental]]: Water Elemental
|5
|5
| rowspan="3" |Consult Summoned Elemental Actions table
| rowspan="3" |Consult Summoned Elemental Actions table
Line 386: Line 304:
|
|
|
|
| rowspan="2" |Only one entity can be summoned from [[Conjure Elemental]] at a time
| rowspan="2" | Only one entity can be summoned from [[Conjure Elemental]] at a time
|-
|-
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]]
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]]
|[[Conjure Elemental]]: Water Myrmidon  
|[[Conjure Elemental]]: Water Myrmidon
|6
|6
|
|
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|-
|-
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]]
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]]
|[[Conjure Minor Elemental]]: Ice Mephits  
|[[Conjure Minor Elemental]]: Ice Mephits
|4
| 4
|
|
|
|
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|{{DamageText|1d4 (1~4)|Cold}}*
|{{DamageText|1d4 (1~4)|Cold}}*
|N/A
|N/A
| ✓
|✓
|
|
|
|
Line 415: Line 333:
|-
|-
|[[File:Spell Evocation FireShield Warm.png|alt=Fire Shield: Chill Icon|frameless|100x100px]]
|[[File:Spell Evocation FireShield Warm.png|alt=Fire Shield: Chill Icon|frameless|100x100px]]
|[[Fire Shield (Chill)|Fire Shield: Chill]]
|[[Fire Shield (Chill)|Fire Shield: Chill]]  
|4
|4
|{{DamageText|2d8 (2~16)|Cold}}*
|{{DamageText|2d8 (2~16)|Cold}}*
|N/A
|N/A  
|
|
|
|
|
|
|Damage inflicted upon being melee attacked
|Damage inflicted upon being melee attacked
10 Turn Duration
10 Turn Duration  
|-
|-
|[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]]
|[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]]
Line 446: Line 364:
10 turn duration  
10 turn duration  
|-
|-
|[[File:Ice Knife Icon.png|alt=Ice Knife Icon|frameless|100x100px]]
|[[File:Ice Knife Icon.png|alt=Ice Knife Icon|frameless|100x100px]]  
|[[Ice Knife]]
|[[Ice Knife]]
|1
|1
Line 453: Line 371:
|
|
|✓
|✓
|Dexterity: Negate
| Dexterity: Negate
|Creates Ice Surface
|Creates Ice Surface
Identical to Monk Ki spell, Blade of Rime
Identical to Monk Ki spell, Blade of Rime  
|-
|-
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]]
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]]
|[[Ice Storm]]
|[[Ice Storm]]
| 4
|4
|{{DamageText|4d6 (4~24)|Cold}}
|{{DamageText|4d6 (4~24)|Cold}}
|N/A
|N/A
Line 474: Line 392:
|
|
|✓
|✓
| Constitution: Halve
|Constitution: Halve  
|Creates Ice Surface
|Creates Ice Surface
|-
|-
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]]
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]]
|[[Protection from Energy: Cold]]
|[[Protection from Energy: Cold]]  
|3
|3
|N/A
|N/A
|N/A
|N/A
|✓
| ✓
|
|
|
|
Line 505: Line 423:
|✓
|✓
|✓
|✓
| Constitution: Concentration
|Constitution: Concentration
|Creates Ice Surface
|Creates Ice Surface
Interrupts Concentration
Interrupts Concentration
Line 515: Line 433:
|6
|6
|{{DamageText|10d6 (10~60)|Cold}}
|{{DamageText|10d6 (10~60)|Cold}}
| N/A
|N/A
|✓
| ✓
|✓
|✓
|Dexterity: Halve
|Dexterity: Halve
Line 530: Line 448:
| colspan="9" |<small><sup>* Damage is indicative of effects, not the base spell</sup></small>
| colspan="9" |<small><sup>* Damage is indicative of effects, not the base spell</sup></small>
|}
|}
===Actions ===
[[File:Action Icon.png|alt=Action Resource Icon|left|frameless|25x25px]]
Many actions are poised to directly inflict {{DamageType|Cold}} damage; or impact the environment, nature of your attacks, and conditions your Targets will face. Below are tables listing the known actions that inflict and/or impact the {{DamageType|Cold}} damage players can deal, their base {{DamageType|Cold}} damage, and {{DamageType|Cold}} modifiers and effects.
{| class="wikitable mw-collapsible" style="width: 100%;"
! colspan="7" |{{DamageType|Cold}} Actions
|-
| colspan="7" |[[File:Equipment Icon.png|alt=Equipment Icon|left|frameless|25x25px]]Equipment can afford players distinct actions by equipping unique one-of-a-kind items. Below are actions unlocked by such equipment that inflict or impact {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! colspan="5" |Equipment Actions
|-
|
!Name
!Base {{DamageType|Cold}} Damage
!Special {{DamageType|Cold}} Factors
!Source
|-
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]]
|[[Absorb Elements]]
|{{DamageText|1d6 (1~6)|Cold}}*
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you, and deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element type on your next attack.
Once per Short Rest
|Cloak of Elemental Absorption
Cloak of the Weave
|-
|[[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]]
|[[Frigid Blade]]
|Deal weapon Proficiency bonus as {{DamageType|Cold}} damage
|Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit
|Allandra's Whelm
|-
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]]
|[[Frost of Dark Winter]]
|N/A
|Cast [[Cone of Cold]], once per Short Rest
Cast [[Ice Storm]], once per Short Rest
Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest
Once per Short Rest
| [[Markoheshkir]], [[Kereska's Favour]]
|-
|-
| colspan="7" |[[File:Spell Conjuration FindFamiliar.png|alt=Summoned Creature Icon|left|frameless|25x25px]]There are numerous useful creatures players can summon to assist them in combat. The elemental summons that deal and interact with {{DamageType|Cold}} damage are listed below with their unique actions.
| colspan="5" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|-
| colspan="7" |[[File:Monk Ki Icon.png|alt=Monk Ki Icon|left|frameless|25x25px]]Upon reaching Level 3, [[Monk|Monks]] can select the subclass [[Way of the Four Elements]] which provides them unique Ki actions that mirror various spells. This allows Monks to inflict different elemental damage (i.e.{{DamageType|Cold}}) to diversify their attacks and offer immense variations to their playstyle.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Monk Actions
!
!Name
!Ki Points
!Bast {{DamageType|Cold}} Damage
!AOE
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
!Special {{DamageType|Cold}} Factors
|-
|[[File:Ice Knife Icon.png|alt=Blade of Rime Icon|frameless|100x100px]]
|[[Blade of Rime]]
|2
|{{DamageText|2d6 (2~12)|Cold}}
|✓
|Dexterity: Negate
|Creates Ice Surface
Identical to Ice Knife
|-
|[[File:Ray of Frost Icon.png|alt=Chill of the Mountain Icon|frameless|100x100px]]
| [[Chill of the Mountain]]
|1
|{{DamageText|1d10 (1~10)|Cold}} {{DamageText|2d10 (2~20)|Cold}}*
|
|
|Monk version of Ray of Frost
Damage upcast at Monk Level 9
|-
|[[File:Action Monk IceCube.png|alt=Shaping of the Ice|frameless|100x100px]]
|[[Shaping of the Ice]]
|1
|N/A
|
|
|Creates a climbable ice cube
10 turn duration
|-
| colspan="7" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|-
| colspan="7" |[[File:Spell Conjuration FindFamiliar.png|alt=Summoned Creature Icon|left|frameless|25x25px]]Using spells there are numerous useful creatures players can summon to assist them in combat. The elemental summons that deal and interact with {{DamageType|Cold}} damage are listed below with their unique actions.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Summoned Elemental Actions
|+Summoned Elemental Actions
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Ice Mephits Icon|left|frameless|100x100px]]The Ice Mephit is the first and weakest {{DamageType|Cold}} damage dealing elemental summon, created through the Level 4 spell, [[Conjure Minor Elemental]]: Ice Mephits. 2 Ice Mephits are summoned at a time and conflict with any other entities summoned through Conjure Minor Elemental. Ice Mephits will persist until death or Long Rest.
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Ice Mephits Icon|left|frameless|100x100px]]The Ice Mephit is the first and weakest {{DamageType|Cold}} damage dealing elemental summon, created through the Level 4 spell, [[Conjure Minor Elemental]]: Ice Mephits. 2 Ice Mephits are summoned at a time and conflict with any other entities summoned through Conjure Minor Elemental. Ice Mephits will persist until death or Long Rest.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+ Ice Mephit Cold Actions
|+Ice Mephit Cold Actions
!
!
!Name
!Name  
!Base Cold Damage
!Base Cold Damage
! AOE
!AOE
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
!Special Cold Factors
!Special Cold Factors  
|-
|-
|[Image Pending]
|[Image Pending]  
|Freezing Claws
|Freezing Claws
|{{DamageText|2d6 (2~12)|Cold}}
| {{DamageText|2d6 (2~12)|Cold}}
|
|
|
|
Line 555: Line 558:


|{{DamageText|2d8 (2~16)|Cold}}
|{{DamageText|2d8 (2~16)|Cold}}
| ✓
|✓
|
|
|Creates Ice Surface
|Creates Ice Surface
|-
|-
|[Image Pending]
|[Image Pending]  


|Ice Breath
|Ice Breath
Line 568: Line 571:
|-
|-
|[[File:Action Monster IceMephit DeathBurst.png|alt=Death Burst: Cold Icon|frameless|100x100px]]
|[[File:Action Monster IceMephit DeathBurst.png|alt=Death Burst: Cold Icon|frameless|100x100px]]
| Death Burst: Cold
|Death Burst: Cold
|{{DamageText|4d6 (4~24)|Cold}}
|{{DamageText|4d6 (4~24)|Cold}}
|✓
|✓
Line 582: Line 585:
|}
|}
|-
|-
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Water Elemental Icon|left|frameless|100x100px]]The Water Elemental is the second {{DamageType|Cold}} damage dealing elemental summon, created through the Level 5 spell, [[Conjure Elemental]]: Water Elemental. 1 Water Elemental is summoned at a time and conflicts with any other entities summoned through Conjure Elemental. Water Elementals persists until death or Long Rest.
| [[File:Spell Conjuration ConjureElemental Water.png|alt=Water Elemental Icon|left|frameless|100x100px]]The Water Elemental is the second {{DamageType|Cold}} damage dealing elemental summon, created through the Level 5 spell, [[Conjure Elemental]]: Water Elemental. 1 Water Elemental is summoned at a time and conflicts with any other entities summoned through Conjure Elemental. Water Elementals persists until death or Long Rest.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Water Elemental Cold Actions
|+Water Elemental Cold Actions
|
|
|Name
| Name
|Base Cold Damage
|Base Cold Damage
|AOE
|AOE
|[[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
|[[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
| Special Cold Factors  
|Special Cold Factors
|-
|-
!<small><sup>[[File:Action Monster ElementalWater Slam.png|alt=Slam Icon|frameless|100x100px]]</sup></small>
! <small><sup>[[File:Action Monster ElementalWater Slam.png|alt=Slam Icon|frameless|100x100px]]</sup></small>
! Slam
!Slam
!{{DamageText|1d6 (1~6)|Cold}}
!{{DamageText|1d6 (1~6)|Cold}}


Line 607: Line 610:
|
|
|[[Burning (Condition)|Burning]] Targets take additional {{DamageType|Cold}} damage, and become Brittle for 3 turns
|[[Burning (Condition)|Burning]] Targets take additional {{DamageType|Cold}} damage, and become Brittle for 3 turns
Creates Ice Surface
Creates Ice Surface  
|-
|-
|<small><sup>[[File:Action Monster ElementalWater MultiAttack.png|alt=Multiattack: Water Icon|frameless|100x100px]]</sup></small>
|<small><sup>[[File:Action Monster ElementalWater MultiAttack.png|alt=Multiattack: Water Icon|frameless|100x100px]]</sup></small>
Line 627: Line 630:
!AOE
!AOE
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
!Special Cold Factors
!Special Cold Factors  
|-
|-
|[[File:Trident Icon.png|alt=Trident of the Depths Icon|frameless|100x100px]]
|[[File:Trident Icon.png|alt=Trident of the Depths Icon|frameless|100x100px]]
Line 643: Line 646:
|Inflicts 2 turns of Chilled
|Inflicts 2 turns of Chilled
|-
|-
|[Image Pending]
|[Image Pending]  
|Explosive Icicle
|Explosive Icicle
|{{DamageText|3d8 (3~24)|Cold}}{{DamageText|3d8 (3~24)|Cold}} {{DamageText|3d8 (3~24)|Cold}}
|{{DamageText|3d8 (3~24)|Cold}}{{DamageText|3d8 (3~24)|Cold}} {{DamageText|3d8 (3~24)|Cold}}
Line 652: Line 655:
|-
|-
|[Image Pending]
|[Image Pending]
|Healing Vapours  
|Healing Vapours
|N/A
|N/A
|✓
|✓
Line 661: Line 664:
|}
|}
|-
|-
| colspan="7" |
| colspan="7" |Actions that do not meet particular categories but still interact with {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Miscellaneous Actions
|+Miscellaneous Actions
Line 667: Line 670:
!Name
!Name
!Base Cold Damage
!Base Cold Damage
!AOE
! AOE
!Saving Throw
!Saving Throw
!Special Cold Factors
! Special Cold Factors
!Source
!Source
|-
|-
|[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]]  
|[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]]  
|[[Frost Breath]]
|[[Frost Breath]]
|{{DamageText|2d6 (2~12)|Cold}}
| {{DamageText|2d6 (2~12)|Cold}}
|✓
|✓  
|Constitution: Halve
| Constitution: Halve
|Once per Long Rest
|Once per Long Rest
|[[Dragonborn]] race, Silver or White Subrace
| [[Dragonborn]] race, Silver or White Subrace
|-
|-
|[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]]
|[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]]
|[[Rage: Bear Heart]]
|[[Rage: Bear Heart]]
|N/A
| N/A
|
|
|
|
|Gives Resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
|Gives Resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
10 turn duration  
10 turn duration  
|Level 3 [[Barbarian]], Wildheart  
|Level 3 [[Barbarian]], Wildheart
|}
|}
|}
|}


==Effects ==
==Effects==
[[File:Passive Feature Generic Icon.png|alt=Effects Icon|left|frameless|25x25px]]
[[File:Passive Feature Generic Icon.png|alt=Effects Icon|left|frameless|25x25px]]
Progressing through Baldur's Gate 3 players will earn impressive powers through gear and unlock significant features by leveling up. These aspects can be regarded as effects, that alter how the player's actions play out in combat, exploration, and interaction. From offering or ignoring damage Resistances, inflicting or immunizing against particular effects, increasing damage or providing healing, effects are major changes to how players fight.
Features granted by leveling up, and abilities given by gear aspects can be regarded as effects that alter how the player's actions play out in Baldur's Gate 3. The effects that directly concern {{DamageType|Cold}} damage and behavior are listed below with their descriptions.
 
The effects that directly concern {{DamageType|Cold}} damage and behavior are listed below with their descriptions.
{| class="wikitable mw-collapsible" style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;"
|+{{DamageType|Cold}} Effects
|+ {{DamageType|Cold}} Effects
|Features will remain permanently active on the player upon unlock (barring things such as class respec).
|Features will remain permanently active on the player upon unlock (barring things such as class respec).
{| class="wikitable mw-collapsible" style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;"
|+Features that Impact {{DamageType|Cold}} Damage
|+ Features that Impact {{DamageType|Cold}} Damage
!
!
!Name
!Name
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|[[File:PassiveFeature AspectOfTheBeast Crocodile.png|alt=Animal Aspect Crocodile Icon|frameless|100x100px]]
|[[File:PassiveFeature AspectOfTheBeast Crocodile.png|alt=Animal Aspect Crocodile Icon|frameless|100x100px]]
|Animal Aspect: Crocodile
|Animal Aspect: Crocodile
|On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone.
|On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone.  
|Level 6 [[Barbarian]] [[Wildheart]]
|Level 6 [[Barbarian]] [[Wildheart]]
|-
|-
|[[File:PassiveFeature DraconicAncestry Silver.png|alt=Draconic Ancestry Silver Icon|frameless|100x100px]]
|[[File:PassiveFeature DraconicAncestry Silver.png|alt=Draconic Ancestry Silver Icon|frameless|100x100px]]
| rowspan="2" |Draconic Ancestry
| rowspan="2" |Draconic Ancestry
| rowspan="2" |You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}).
| rowspan="2" | You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}).
| rowspan="2" |[[Dragonborn]] Race
| rowspan="2" |[[Dragonborn]] Race
|-
|-
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|-
|-
|[[File:PassiveFeature ElementalAdept Cold.png|alt=Elemental Adept Cold Icon|frameless|100x100px]]
|[[File:PassiveFeature ElementalAdept Cold.png|alt=Elemental Adept Cold Icon|frameless|100x100px]]
|Elemental Adept: Cold
| Elemental Adept: Cold
| Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|[[Feats|Feat]]
|[[Feats|Feat]]  
|-
|-
|[[File:Elemental Affinity Icon.png|alt=Elemental Affinity Damage Icon|frameless|100x100px]]
|[[File:Elemental Affinity Icon.png|alt=Elemental Affinity Damage Icon|frameless|100x100px]]
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|-
|-
|[[File:Skill Sorcerer Passive ElementalAffinity Resistance.png|alt=Elemental Affinity Resistance Icon|frameless|100x100px]]
|[[File:Skill Sorcerer Passive ElementalAffinity Resistance.png|alt=Elemental Affinity Resistance Icon|frameless|100x100px]]
|Elemental Affinity: Resistance
|Elemental Affinity: Resistance  
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type.
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type.
|Level 6 [[Sorcerer]], [[Draconic Bloodline]]
| Level 6 [[Sorcerer]], [[Draconic Bloodline]]
|-
|-
|[[File:PassiveFeature FiendishResilience.png|alt=Fiendish Resilience Icon|frameless|100x100px]]
|[[File:PassiveFeature FiendishResilience.png|alt=Fiendish Resilience Icon|frameless|100x100px]]
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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Gear Effects that Impact {{DamageType|Cold}} Damage
|+Gear Effects that Impact {{DamageType|Cold}} Damage
!Name
!Name  
!Effects Description
!Effects Description  


!Source
!Source
|-
|-
|Chilling Counter
|Chilling Counter
| When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.
|Cold Snap
|Cold Snap
|-
|-
| Chilling Strike
|Chilling Strike
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.  
|Snow-Dusted Monastery Gloves
|Snow-Dusted Monastery Gloves  
|-
|-
|Coldbrim Chill
|Coldbrim Chill
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].
| Coldbrim Hat
|Coldbrim Hat
|-
|-
|Conduit of Kereska's Ice
|Conduit of Kereska's Ice
|Cast [[Cone of Cold]] and [[Ice Storm]], once per Short Rest
| Cast [[Cone of Cold]] and [[Ice Storm]], once per Short Rest
{{DamageType|Cold}} spells deal additional {{DamageType|Cold}} damage equal to your Proficiency Bonus.
{{DamageType|Cold}} spells deal additional {{DamageType|Cold}} damage equal to your Proficiency Bonus.


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Must be reapplied, after Long Rest  
Must be reapplied, after Long Rest  
|-
|-
|Elemental Augmentation
|Elemental Augmentation  
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
| When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|Necklace of Elemental Augmentation
| Necklace of Elemental Augmentation
|-
|-
|Elemental Infusion  
|Elemental Infusion  
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.  
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|Ring of Elemental Infusion
|Ring of Elemental Infusion
|-
|-
|Elemental Momentum
|Elemental Momentum
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns.
| Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns.
|Boots of Elemental Momentum
|Boots of Elemental Momentum
|-
|-
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|Flail of Ages
|Flail of Ages
|-
|-
|Heart of Ice  
|Heart of Ice
|When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
|When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.  
|Mourning Frost  
|Mourning Frost
|-
|-
|Hoarfrost Balance
| Hoarfrost Balance
|You cannot fall prone while traversing Ice Surfaces.
|You cannot fall prone while traversing Ice Surfaces.
|Hoarfrost Boots
|Hoarfrost Boots
|-
|-
|Insidious Cold
|Insidious Cold
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target.  
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target.
|Mourning Frost
| Mourning Frost  
|-
|-
|Nature's Vengeance
|Nature's Vengeance
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects (i.e. Prone).  
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects (i.e. Prone).  
| Amulet of Elemental Torment
|Amulet of Elemental Torment
|-
|-
|Snowburst
|Snowburst
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
| When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).  
|Snowburst Ring
|Snowburst Ring
|-
|-
|Temperature Adjustment
|Temperature Adjustment
|Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
| Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
|Wavemother's Robe
|Wavemother's Robe
|-
|-
|The Water Caller
|The Water Caller
|On a hit, create a Water Surface centered on the Target.
| On a hit, create a Water Surface centered on the Target.
| Trident of the Waves
|Trident of the Waves
|-
|-
|Watery Guidance
|Watery Guidance
|This weapon has Advantage against Wet Targets.
|This weapon has Advantage against Wet Targets.
|Wavemother's Sickle
|Wavemother's Sickle  
|-
|-
|Watery Rejuvenation
|Watery Rejuvenation
| If the wearer is standing in a Water Surface at the start of their turn, they heal for {{DieIcon|d4|Healing}} '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
|If the wearer is standing in a Water Surface at the start of their turn, they heal for {{DieIcon|d4|Healing}} '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
|Wavemother's Robe
|Wavemother's Robe
|-
|-
|Winter's Clutches
|Winter's Clutches
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).  
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).
|Winter's Clutches
|Winter's Clutches
|}
|}
|}
|}


==Conditions ==
==Conditions==
Conditions are unique effects that can strengthen or weaken Targets to particular damage types, status impairments, or [[Ability Scores|ability score]] roles. The conditions that directly concerned {{DamageType|Cold}} damage have been compiled here with their descriptions and relevance to {{DamageType|Cold}} damage.
Conditions are unique effects that can strengthen or weaken Targets to particular damage types, status impairments, or [[Ability Scores|ability score]] roles. The conditions that directly concerned {{DamageType|Cold}} damage have been compiled here with their descriptions and relevance to {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible" style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;"
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|-
|-
|{{IconLink|size=50|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}
|{{IconLink|size=50|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}
| If there are 7 or more turns remaining Targets must succeed a [[Constitution]] {{SavingThrow}}, or take {{DamageText|1d4 (1~4)|Cold}} damage and become {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}. If Target succeeds a {{SavingThrow}} they take half damage and lose {{IconLink|size=25|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}.
|If there are 7 or more turns remaining Targets must succeed a [[Constitution]] {{SavingThrow}}, or take {{DamageText|1d4 (1~4)|Cold}} damage and become {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}. If Target succeeds a {{SavingThrow}} they take half damage and lose {{IconLink|size=25|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}.
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.


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Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s, making it easier to become {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}.
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s, making it easier to become {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}.
|-
|-
|{{IconLink|size=50|Frostbite Condition Icon.webp|Frostbite (Condition)|Frostbite}}
|{{IconLink|size=50|Frostbite Condition Icon.webp|Frostbite (Condition)|Frostbite}}  
|Targets hit by {{DamageType|Cold}} damage receive an additional {{DamageText|1|Cold}} for every turn of Frostbite remaining.
|Targets hit by {{DamageType|Cold}} damage receive an additional {{DamageText|1|Cold}} for every turn of Frostbite remaining.
|Increases {{DamageType|Cold}} damage received on every {{DamageType|Cold}} attack
|Increases {{DamageType|Cold}} damage received on every {{DamageType|Cold}} attack
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Target becomes Vulnerable to {{DamageType|Cold}} and {{DamageType|Lightning}} damage for the duration.
Target becomes Vulnerable to {{DamageType|Cold}} and {{DamageType|Lightning}} damage for the duration.
This condition also washes away blood and grime that appears on the player character.
This condition also washes away blood and grime that appears on the player character.
| Vulnerable Targets take double {{DamageType|Cold}} damage
|Vulnerable Targets take double {{DamageType|Cold}} damage
|}
|}


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! colspan="3" |Surfaces that Interact with {{DamageType|Cold}} Damage
! colspan="3" |Surfaces that Interact with {{DamageType|Cold}} Damage
|-
|-
!Name  
!Name
!Special Cold Factors
!Special Cold Factors  
!Sources
!Sources  
|-
|-
|[Image Pending] Ice Cloud
|[Image Pending] Ice Cloud
|Targets who pass through are inflicted with Icy Cloud that deals {{DamageText|10d6 (10~60)|Cold}} damage, per turn  
|Targets who pass through are inflicted with Icy Cloud that deals {{DamageText|10d6 (10~60)|Cold}} damage, per turn
|[[Wall of Ice]], created when sections of the wall are broken
| [[Wall of Ice]], created when sections of the wall are broken
|-
|-
|{{IconLink|size=50|Ice Surface Icon.png|Ice Surface|Ice Surface}}
|{{IconLink|size=50|Ice Surface Icon.png|Ice Surface|Ice Surface}}
|[[Difficult Terrain]] halves movement speed for Targets moving on it
|[[Difficult Terrain]] halves movement speed for Targets moving on it
Signature surface of {{DamageType|Cold}} damage
Signature surface of {{DamageType|Cold}} damage
Targets must make [[Dexterity]] {{SavingThrow}}s to avoid becoming {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}With the {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}} condition massively reduces Target's ground movement speed
Targets must make [[Dexterity]] {{SavingThrow}}s to avoid becoming {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}With the {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}} condition massively reduces Target's ground movement speed  
|{{DamageType|Cold}} spells that create Ice Surfaces
|{{DamageType|Cold}} spells that create Ice Surfaces
Hitting liquid surfaces, like [[Blood Surface|Blood]] and Water Surfaces, with {{DamageType|Cold}} damage
Hitting liquid surfaces, like [[Blood Surface|Blood]] and Water Surfaces, with {{DamageType|Cold}} damage  
|-
|-
|{{IconLink|size=50|Steam Cloud Icon.png|Steam Cloud|Steam Cloud}}
|{{IconLink|size=50|Steam Cloud Icon.png|Steam Cloud|Steam Cloud}}
|Targets standing within have Wet condition making them vulnerable to {{DamageType|Cold}} damage
|Targets standing within have Wet condition making them vulnerable to {{DamageType|Cold}} damage
|Hitting Water Surfaces with {{DamageType|Fire}} spells that create [[Fire Surface|Fire Surfaces]]
| Hitting Water Surfaces with {{DamageType|Fire}} spells that create [[Fire Surface|Fire Surfaces]]
|-
|-
|{{IconLink|size=50|Water Surface Icon.png|Water Surface|Water Surface}}
|{{IconLink|size=50|Water Surface Icon.png|Water Surface|Water Surface}}
|Can be frozen with {{DamageType|Cold}} spells into Ice Surfaces, or vaporized with [[Fire Surface|Fire Surfaces]] to create Steam Clouds
|Can be frozen with {{DamageType|Cold}} spells into Ice Surfaces, or vaporized with [[Fire Surface|Fire Surfaces]] to create Steam Clouds
| Breaking [[Water Barrel|Water Barrels]] and [[Water|Jugs]]
|Breaking [[Water Barrel|Water Barrels]] and [[Water|Jugs]]
[[Create Water]] spell
[[Create Water]] spell
Ice Surfaces melt into Water Surfaces
Ice Surfaces melt into Water Surfaces
|}
|}