Hex: Difference between revisions

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(→‎Notes: adding clarification of in-game ambiguous spell Description, that it only disadvantages Checks and not Saves/Attacks (the wiki description is clear, but the in-game description doesn't specify 'Checks' on the spell itself, only the Condition and Reapply Hex ability do)
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** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
* Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
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