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Hex is a Enchantment 1st Level Spell. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also impose Disadvantage on a chosen ability check.
Description[edit | edit source]
Curse a creature. It takes an additional 1d6Necrotic damage whenever you hit it with an attack. The creature also has Disadvantage on Ability Checks for one Ability of your choosing.
If the target dies before the spell ends, you can use a bonus action to hex a new creature.
Properties[edit | edit source]
Bonus Action + Level 1 Spell Slot
Available to level 1 Warlock.
- Select variant:
18m / 60ft
- If target dies before spell's duration, gain:
Notes[edit | edit source]
- Hex damage is applied multiple times for multiple successful Attack Rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Necrotic.
- Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Necrotic, for hitting twice.
- Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Necrotic, for hitting three times.
- Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Necrotic, for hitting four times.
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Magic Missile (which always hits): no additional damage from Hex.
- Warlock casts Fireball (which is a Saving Throw, not an Attack Roll): no additional damage from Hex.
- In Early Access Patch 9, there is a bugged interaction between Hex and the Eldritch Invocation Agonizing Blast, which causes Hex damage to be triggered by each instance of Agonizing Blast bonus damage.