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Hex
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Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
Description
Make your attacks deal an additional 1d6Necrotic damage to the target and give it
Disadvantage on an Ability of your choosing.
If the target dies before the spell ends, you can Spell Slot.
to a new creature without expending aProperties
- Cost
Bonus action +
Level 1 Spell Slot
- Damage
1d6 (1~6)
Necrotic (conditional)
- Details
Range: 18 m / 60 ft
Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Reapply Hex
- Can cast Hex without expending a new spell slot.
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- If the target dies before spell's duration ends, gain
- Unlike the tabletop version, this spell lasts until the caster's concentration is broken.
- Hex damage is applied multiple times for multiple successful
Attack rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6
Necrotic.
- Level 1 Warlock casts 1d6
Necrotic.
and hits the target: additional - Level 5 Warlock casts 2d6
Necrotic, for hitting twice.
and hits the target with both rays: additional - Level 3 Warlock casts 3d6
Necrotic, for hitting three times.
and hits the target with all three rays: additional - Level 5 Warlock casts 4d6
Necrotic, for hitting four times.
and hits the target with all four rays: additional
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Attack Rolls): no additional damage from Hex. (which does not require
- Warlock casts Saving Throw, not an Attack Roll): no additional damage from Hex. (which is a
- Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
- In Early Access Patch 9, there was a bugged interaction between Hex and the Eldritch Invocation , which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.
- Hex has two incantations: Te Exsecro, Latin for "I curse you", and Maledictus, Latin for "speak ill of/abuse".
- Contrarily to the description, the target doesn't necessarily need to die to allow the spell to be recast - knocking someone out with nonlethal damage also works.
External links[edit | edit source]
Hex on the Forgotten Realms Wiki