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Hex
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Description
Make your attacks deal an additional 1d6Necrotic damage to the target and give it Disadvantage on an Ability of your choosing.If the target dies before the spell ends, you can Reapply Hex to a new creature without expending a Spell Slot.
Properties
- Cost
- Bonus Action + Level 1 Spell Slot
- Damage: 1~6
- Details
- Range: 18 m / 60 ft
- Concentration
1d6Necrotic (Per attack from caster)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Hex
Variants
Condition: Reapply Hex
Reapply Hex
- Can cast Hex without expending a new spell slot.
How to learn
Classes:
- Class level 1: Warlock
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Notes
- "Disadvantage on an Ability of your choosing" only applies to chosen Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack Rolls.
- If the target dies or is knocked out before spell's duration ends, gain Reapply Hex. While in this state, a glowing shattered crystal appears above the caster's head.
- Hex damage can be applied multiple times to apply with multiple successful Attack rolls, as long as the attack is made by the originating warlock caster. Example scenarios:
- A Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- A Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Necrotic.
- A Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Necrotic, for hitting twice.
- A Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Necrotic, for hitting three times.
- A Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Necrotic, for hitting four times.
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- A Warlock casts Magic Missile (which does not require an Attack Roll): no additional damage from Hex.
- A Warlock casts Fireball (which requires a Saving Throw, not an Attack Roll): no additional damage from Hex.
- Unlike the tabletop version, this spell lasts until the caster's concentration is broken.
- Hex has two incantations: Te Exsecro, Latin for "I curse you", and Maledictus, Latin for "speak ill of / abuse".
Bugs
- If a creature has Hex applied, and lands a Critical Hit against the caster that triggers any "on hit / damage" abilities to damage the hexed creature, the damage of Hex is doubled along with the regular damage.
- For example, a Goblin Warlock casts Armour of Agathys on themselves, and then Hex on Lae'zel. Lae'zel then lands a Critical Hit on the Goblin Warlock, taking 5Cold damage from Armour of Agathys in the process. This triggers Hexto deal an additional 1d6Necrotic to Lae'zel, which is then (erroneously) doubled to 2d6Necrotic due to the Critical Hit.
External links[edit | edit source]
- Hex on the Forgotten Realms Wiki