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Hex

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Hex.webp
Hex is a level 1 enchantment spell. It allows spellcasters to curse a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on a chosen ability check.

Description

Make your attacks deal an additional 1d6NecroticNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on an Ability of your choosing.

If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.

Properties

Cost
Bonus Action + Level 1 Spell Slot
Damage: 1~6
1d6NecroticNecrotic (Per attack from caster)
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

Condition: Reapply Hex

Reapply Hex Reapply Hex

How to learn

Classes: Granted by features:

Notes

  • "Disadvantage on an Ability of your choosing" only applies to chosen Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack Rolls.
  • If the target dies or is knocked out before spell's duration ends, gain Reapply Hex Reapply Hex. While in this state, a glowing shattered crystal appears above the caster's head.
  • Hex damage can be applied multiple times to apply with multiple successful Attack rolls, as long as the attack is made by the originating warlock caster. Example scenarios:
    • A Warlock hits the target with a melee or ranged weapon attack: additional 1d6NecroticNecrotic.
    • A Level 1 Warlock casts Eldritch Blast Eldritch Blast and hits the target: additional 1d6NecroticNecrotic.
    • A Level 5 Warlock casts Eldritch Blast Eldritch Blast and hits the target with both rays: additional 2d6NecroticNecrotic, for hitting twice.
    • A Level 3 Warlock casts Scorching Ray Scorching Ray and hits the target with all three rays: additional 3d6NecroticNecrotic, for hitting three times.
    • A Level 5 Warlock casts Scorching Ray Scorching Ray and hits the target with all four rays: additional 4d6NecroticNecrotic, for hitting four times.
  • Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
    • A Warlock casts Magic Missile Magic Missile (which does not require an Attack Roll): no additional damage from Hex.
    • A Warlock casts Fireball Fireball (which requires a Saving Throw, not an Attack Roll): no additional damage from Hex.
  • Unlike the tabletop version, this spell lasts until the caster's concentration is broken.
  • Hex has two incantations: Te Exsecro, Latin for "I curse you", and Maledictus, Latin for "speak ill of / abuse".

Bugs

  • If a creature has Hex applied, and lands a Critical Hit against the caster that triggers any "on hit / damage" abilities to damage the hexed creature, the damage of Hex Hex is doubled along with the regular damage.
    • For example, a Goblin Warlock casts Armour of Agathys Armour of Agathys on themselves, and then Hex Hex on Lae'zel. Lae'zel then lands a Critical Hit on the Goblin Warlock, taking 5ColdCold damage from Armour of Agathys in the process. This triggers Hexto deal an additional 1d6NecroticNecrotic to Lae'zel, which is then (erroneously) doubled to 2d6NecroticNecrotic due to the Critical Hit.

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