Aid the Underduke: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
=== The Guild and the Stone Lord ===
=== The Guild and the Stone Lord ===
The battle between the [[Stone Lord]] and the Guild can be heard about in two places in [[Rivington]]: one the beaches and in [[Sharess' Caress]].
The battle between the [[Stone Lord]] and the Guild can be heard about in two places in Rivington: one the beaches and in Sharess' Caress.


Within [[Sharess' Caress]], there are two men drinking on the ground floor, [[Earspoon]] and [[Borgus Elamin]] (X:30, Y:87). They are speaking about [[Nine-Fingers Keene]]. The player can either listen in (Perception DC 15) or state "Talking about Nine-Fingers? I've got business with her." (Deception DC 10) The men talk a little more about the Guild's affairs, before questioning why the party is still there:
Within Sharess' Caress, there are two men drinking on the ground floor, [[Earspoon]] and [[Borgus Elamin]] (X:30, Y:87). They are speaking about [[Nine-Fingers Keene]]. The player can either listen in (Perception DC 15) or state "Talking about Nine-Fingers? I've got business with her." (Deception DC 10) The men talk a little more about the Guild's affairs, before questioning why the party is still there:


* [PERSUASION] Sounds like an interesting business. I'd like to take part. (DC 18)
* [PERSUASION] Sounds like an interesting business. I'd like to take part. (DC 18)
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=== Entering the Guildhall ===
=== Entering the Guildhall ===
There are several paths to the [[Guildhall]]. The fastest route is to use the manhole (X:127, Y:-30) in the alley north of the Basilisk Gate waypoint and smash through the western wall (X:38, Y:784). Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants easy entry. Above ground, there is an alley (X:57, Y:-101) guarded by [[Tuskgront]] and several other Guild members. If the party aided [[Farlin]] in [[Rivington]], they are instantly recognized as allies of the Guild and allowed entry. If [[Jaheira]] is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smoothes the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage.
There are several paths to the [[Guildhall]]. The fastest route is to use the manhole (X:127, Y:-30) in the alley north of the Basilisk Gate waypoint and smash through the western wall (X:38, Y:784). Follow the path west and there is a locked door to the Guildhall. Lockpicking it (DC 20) grants easy entry. Above ground, there is an alley (X:57, Y:-101) guarded by [[Tuskgront]] and several other Guild members. If the party aided Farlin in Rivington, they are instantly recognized as allies of the Guild and allowed entry. If Jaheira is in the party, selecting "Careful, that's the High Harper Jaheira you're speaking to" smoothes the way without any checks. Otherwise, a Deception, Intimidation, or Persuasion check allows passage.


Keene is in her office, well aware of the Harper's entrance into her territory. She informs the party that she and her guild are searching for [[Minsc|Minsc of Rashemen]], and he is going by the new title of the Stone Lord. He now works for the Absolute and is decimating the members of the Guild. For that reason, she intends to take him down. If Jaheira is in the party, she refuses to let the party confront Minsc themselves. However, there are plenty of other Guild members with loose lips.
Keene is in her office, well aware of the Harper's entrance into her territory. She informs the party that she and her guild are searching for [[Minsc|Minsc of Rashemen]], and he is going by the new title of the Stone Lord. He now works for the Absolute and is decimating the members of the Guild. For that reason, she intends to take him down. If Jaheira is in the party, she refuses to let the party confront Minsc themselves. However, there are plenty of other Guild members with loose lips.
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=== Entering the Counting House ===
=== Entering the Counting House ===
[[The Counting House]] is one of the most heavily secured banks in Baldur's Gate, making it a challenge to infiltrate. Entering the building, [[Head Clerk Meadhoney]] (X:-103, Y:-179) can be asked about the Stone Lord. He explains that the man was brought down by the head banker, [[Rakath Glitterbeard]]. The party can use Persuasion, Intimidation, or Deception to convince Meadhoney to write them a bank pass so that they can catch up to Minsc.
The Counting House is one of the most heavily secured banks in Baldur's Gate, making it a challenge to infiltrate. Entering the building, [[Head Clerk Meadhoney]] (X:-103, Y:-179) can be asked about the Stone Lord. He explains that the man was brought down by the head banker, [[Rakath Glitterbeard]]. The party can use Persuasion, Intimidation, or Deception to convince Meadhoney to write them a bank pass so that they can catch up to Minsc.


[[File:Counting House Book Code.jpg|thumb|Book location in the upper floors of the Counting House.]]
[[File:Counting House Book Code.jpg|thumb|Book location in the upper floors of the Counting House.]]
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=== Returning to the Guildhall ===
=== Returning to the Guildhall ===
Returning to the [[Guildhall]] results in [[Roah Moonglow|Roah]] or [[Friol]] approaching the party if they survived the previous battle. If Roah/Friol died in the previous battle with Minsc, then the Zhentarim are automatically hostile and attack the party and the Guild. Otherwise, they propose an alliance - the Zhentarim are prepared to take down the Guild and reign as the new underlords of the city. The party can either accept an alliance with them or attack them and side with the Guild. If the Zhentarim have already been killed, Roah/Friol are surprised and cancel the takeover, as there are not enough agents to take over the Guild.
Returning to the Guildhall results in Roah or Friol approaching the party if they survived the previous battle. If Roah/Friol died in the previous battle with Minsc, then the Zhentarim are automatically hostile and attack the party and the Guild. Otherwise, they propose an alliance - the Zhentarim are prepared to take down the Guild and reign as the new underlords of the city. The party can either accept an alliance with them or attack them and side with the Guild. If the Zhentarim have already been killed, Roah/Friol are surprised and cancel the takeover, as there are not enough agents to take over the Guild.


If the supported faction leader survives the ensuing fight, they'll agree to support the party with every blade they have in the fight against the Absolute. If Roah/Friol was sided with, they can tell them they intend to take the Guild for themselves, causing another fight.
If the supported faction leader survives the ensuing fight, they'll agree to support the party with every blade they have in the fight against the Absolute. If Roah/Friol was sided with, they can tell them they intend to take the Guild for themselves, causing another fight.