Rescue the Gnome: Difference between revisions

Jump to navigation Jump to search
(Added skill checks to walkthrough.)
(Added skill choices for walkthrough. Expanded rewards. Included xp for certain choices.)
Line 31: Line 31:
<div style="font-weight: bold; line-height: 1.6;">Untie the gnome.</div>
<div style="font-weight: bold; line-height: 1.6;">Untie the gnome.</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* Now that the windmill has stopped spinning, we should be able to untie the gnome.
* Now that the windmill has stopped spinning, we should be able to untie the gnome. (15 Xp Rewarded)
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
Line 46: Line 46:


* Convince Fezzerk with different social [[Skill Check|Skill Checks]] or using Illithid Persuasion.
* Convince Fezzerk with different social [[Skill Check|Skill Checks]] or using Illithid Persuasion.
** A [[Performance]], [[Deception]] or [[Intimidation]] at a [[Difficulty Class|DC]] 5.  
** If you are a [[Drow]], a [[Performance]], [[Deception]] or [[Intimidation]] at a [[Difficulty Class|DC]] 5 to convince him to go away.
** If you are any other race and say you 'just want to pass by', you can pay him 1000 [[Gold]] to leave.
*** This can be lowered with a [[Persuasion]] for 500 or 250 at a DC 10 or to 100 at a DC 15.
*** Using [[Detect Thoughts]] can have the price lowered to 5, but Fezzerk and his gang won't leave. Talking to him again will start a fight.
**Having the [[Brand of the Absolute]] will have him leave.  
** Using a Illithid Persuasion at a DC 2.
** Using a Illithid Persuasion at a DC 2.
* The player can also choose to use violence by attacking them.
* The player can also choose to use violence by attacking them.
Line 52: Line 56:


[[File:Brake Lever.jpg|thumb|The brake lever that will safely stop the windmill. ]]
[[File:Brake Lever.jpg|thumb|The brake lever that will safely stop the windmill. ]]
Should the player choose the violent approach, they only need to damage Fezzerk to near death to force the entire group to surrender. Killing Fezzerk similarly forces the rest of his group to flee.  
Should the player choose the violent approach through conversation, Fezzerk and his gang will fight to the death. If attacked otherwise, the goblin boss will surrender when near death, making his gang run away.  


Once the Goblins have been dealt with, the player needs to go to the interior of the windmill to stop it from spinning, and allowing them to free Barcus. It is important to note that there are two levers inside the Windmill, and that the player must choose the "'''Brake'''" lever to safely stop the Windmill.
Once the Goblins have been dealt with, the player needs to go to the interior of the windmill to stop it from spinning, and allowing them to free Barcus. It is important to note that there are two levers inside the Windmill, and that the player must choose the "'''Brake'''" lever to safely stop the Windmill.
Line 61: Line 65:


== Quest Rewards ==
== Quest Rewards ==
* 75 xp for saving Barcus Wroot
* {{SmallIcon|Throwable Smokepowder Satchel Icon.png}} [[Smokepowder Satchel]]
* {{SmallIcon|Throwable Smokepowder Satchel Icon.png}} [[Smokepowder Satchel]]
* {{SmallIcon|The Speedy Lightfeet Icon.png}} [[The Speedy Lightfeet]] in the heavy chest next to Barcus' satchel
* {{SmallIcon|The Speedy Lightfeet Icon.png}} [[The Speedy Lightfeet]] in the heavy chest next to Barcus' satchel
* {{SmallIcon|Very Heavy Greataxe Icon.png}} [[Very Heavy Greataxe]] (If Fezzerk is killed)
* {{SmallIcon|Throwable Bomb Icon.png}} [[Smokepowder Bomb]] (If Fezzerk is killed and didn't use it.


== Consequences ==
== Consequences ==