Wild Magic table (Sorcerer): Difference between revisions

Jump to navigation Jump to search
Line 11: Line 11:
! style="width: 750px;" | Description
! style="width: 750px;" | Description
|-
|-
!{{SmIconLink|Wild Magic Blur Icon.png|Wild Magic: Blur}}
!{{SmIconLink|Wild Magic Blur Icon.png|Wild Magic: Blur|Blur}}
|Blurs the body of every nearby creature, making them harder to hit.
|Blurs the body of every nearby creature, making them harder to hit.
|-
|-
!{{SmIconLink|Wild Magic Enchant Weapons Icon.png|Wild Magic: Enchant Weapons}}
!{{SmIconLink|Wild Magic Enchant Weapons Icon.png|Wild Magic: Enchant Weapons|Enchant Weapons}}
|This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
|This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
|-
|-
!{{SmIconLink|Wild Magic Explosive Healing Icon.png|Wild Magic: Explosive Healing}}
!{{SmIconLink|Wild Magic Explosive Healing Icon.png|Wild Magic: Explosive Healing|Explosive Healing}}
|This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher.
|This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher.
|-
|-
!{{SmIconLink|Wild Magic Fog Icon.png|Wild Magic: Fog}}
!{{SmIconLink|Wild Magic Fog Icon.png|Wild Magic: Fog|Fog}}
|This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it.
|This ability allows them to spontaneously create a fog around themselves that [[Condition#Blind|Blind]] every creature inside it.
|-
|-
!{{SmIconLink|Wild Magic Summon Mephit Icon.png|Wild Magic: Summon Mephit}}
!{{SmIconLink|Wild Magic Summon Mephit Icon.png|Wild Magic: Summon Mephit|Summon Mephit}}
|Summon a hostile [[Mephit]]
|Summon a hostile [[Mephit]]
|-
|-
!{{SmIconLink|Wild Magic Swap Icon.png|Wild Magic: Swap}}
!{{SmIconLink|Wild Magic Swap Icon.png|Wild Magic: Swap|Swap}}
|This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]].
|This ability allows them to teleport to a creature's location when they cast a [[Spells#Cantrips|Cantrip]] or a [[Spells#1st Level Spells|1st Level Spell]].
|-
|-
!{{SmIconLink|Wild Magic Teleport Icon.png|Wild Magic: Teleport}}
!{{SmIconLink|Wild Magic Teleport Icon.png|Wild Magic: Teleport|Teleport}}
|This ability allows them to teleport to a nearby location with a bonus action.
|This ability allows them to teleport to a nearby location with a bonus action.
|-
|-
!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Turn Magic}}
!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Turn Magic|Turn Magic}}
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
|-
|-
!{{SmIconLink|Wild Magic Burning Icon.png|Wild Magic: Burning (Condition)|Wild Magic: Burning}}
!{{SmIconLink|Wild Magic Burning Icon.png|Wild Magic: Burning (Condition)|Burning}}
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.


* This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
* This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
|-
|-
!{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form}}
!{{SmIconLink|Polymorph Icon.png|Wild Magic: Dog Form|Dog Form}}
|Flickering, unreliable magic has polymorphed you into a dog.
|Flickering, unreliable magic has polymorphed you into a dog.
|-
|-
Line 46: Line 46:
|Can fly to a target position for 2 turns.
|Can fly to a target position for 2 turns.
|-
|-
!{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce}}
!{{SmIconLink|Enlarge - Reduce Icon.png|Wild Magic: Enlarge/Reduce|Enlarge/Reduce}}
|Each creature within 9m is randomly Enlarged or Reduced.
|Each creature within 9m is randomly Enlarged or Reduced.
|-
|-
!{{SmIconLink|Entangle Icon.png|Wild Magic: Entangle}}
!{{SmIconLink|Entangle Icon.png|Wild Magic: Entangle|Entangle}}
|Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
|Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
|-
|-
Line 55: Line 55:
|Enclosed in an arcane sphere.  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere.  Movement speed halved.
|Enclosed in an arcane sphere.  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere.  Movement speed halved.
|-
|-
!{{SmIconLink|Slow Icon.png|Wild Magic: Slow}}
!{{SmIconLink|Slow Icon.png|Wild Magic: Slow|Slow}}
|You are [[Slowed (Condition)|Slowed]].
|You are [[Slowed (Condition)|Slowed]].
|-
|-
!{{SmIconLink|Wild Magic Sorcery Points Icon.png|Wild Magic: Sorcery Points}}
!{{SmIconLink|Wild Magic Sorcery Points Icon.png|Wild Magic: Sorcery Points|Sorcery Points}}
|Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
|Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
|-
|-
!{{SmIconLink|Telekinesis Icon.png|Wild Magic: Telekinesis}}
!{{SmIconLink|Telekinesis Icon.png|Wild Magic: Telekinesis|Telekinesis}}
|You are able to use [[Telekinesis]] without expending a spell slot until end of turn.
|You are able to use [[Telekinesis]] without expending a spell slot until end of turn.
|-
|-
!{{SmIconLink|Create Water.png|Wild Magic: Water}}
!{{SmIconLink|Create Water.png|Wild Magic: Water|Water}}
|Spawn a water puddle around caster.
|Spawn a water puddle around caster.
|-
|-
!{{SmIconLink|Shield Spell Icon.png|Wild Magic: Shield}}
!{{SmIconLink|Shield Spell Icon.png|Wild Magic: Shield|Shield}}
|Increase your Armour Class by 5. You take no damage from Magic Missile.
|Increase your Armour Class by 5. You take no damage from Magic Missile.
|-
|-
!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Cambion}}
!{{SmIconLink|Wild Magic Turn Magic Icon.png|Wild Magic: Cambion|Cambion}}
|Summon a [[Cambion]] from the fiery nexus of the Nine Hells. It is hostile to everyone.
|Summon a [[Cambion]] from the fiery nexus of the Nine Hells. It is hostile to everyone.
|}<noinclude>{{SorcererNavbox}}</noinclude>
|}<noinclude>{{SorcererNavbox}}</noinclude>