Eldritch Blast: Difference between revisions

Jump to navigation Jump to search
No edit summary
m (Moved spell sniper info into How to learn)
Line 13: Line 13:
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| granted by feats = Spell Sniper
| action type = action
| action type = action
| attack roll = yes
| attack roll = yes
Line 27: Line 28:
* There is a bug when using eldritch blast along with either {{SAI|Agonising Blast}} or {{SAI|Hex}}, and having lightning charges. When damage is applied, {{SAI|Agonising Blast}} and {{SAI|Hex}} will apply their damage twice on a single beam, rather than once
* There is a bug when using eldritch blast along with either {{SAI|Agonising Blast}} or {{SAI|Hex}}, and having lightning charges. When damage is applied, {{SAI|Agonising Blast}} and {{SAI|Hex}} will apply their damage twice on a single beam, rather than once
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438).
* When interacting with effects like {{Cond|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{Cond|Death Ward}} activates, which means that after 2 attacks the target would lose the {{Cond|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{Cond|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Scorching Ray}} (as of 4.1.1.3669438).
Any Class can choose this cantrip if you select the {{SAI|Spell Sniper}} feat.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Eldritch blast|long}}
* {{FRWiki|Eldritch blast|long}}