Create or Destroy Water: Difference between revisions

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m (Added Magic Initiate: Druid to How to learn section)
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| race learns at level 1 =  
| race learns at level 1 =  
| race learns at level 2 =  
| race learns at level 2 =  
| granted by feats = Magic Initiate: Druid
| granted by items = Rain Dancer
| summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).
| summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces).
| description = Choose to call forth rain or destroy a water-based surface.
| description = Choose to call forth rain or destroy a water-based surface.
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| aoe m = 4
| aoe m = 4
| aoe ft = 13
| aoe ft = 13
| condition =  
| condition = Wet
| condition duration =  
| condition duration =  
| condition save =  
| condition save =  
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| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| variants = Create Water, Destroy Water
| variants = Create Water, Destroy Water
| notes = * Also granted by {{RarityItem|Rain Dancer}}.
| notes =  
*Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st.  
*Upcast: When cast with a 2nd level spell slot or higher, the radius increases by 2m for each slot level above 1st.  
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage).