Ray of Frost: Difference between revisions

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m (Added spell sniper and moved item to How to Learn section)
m (Added Magic Initiate: Wizard to How to learn section)
Line 6: Line 6:
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
Line 12: Line 12:
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =
| races =  
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| race learns at level 2 =  
| granted by feats = Spell Sniper
| granted by feats = Spell Sniper, Magic Initiate: Wizard
| granted by items = Mourning Frost  
| granted by items = Mourning Frost
| summary = It deals Cold damage to the target and slows it down.
| summary = It deals Cold damage to the target and slows it down.
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}.  
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}.
| action type = action
| action type = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage modifier =  
| damage type = Cold
| damage type = Cold
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Ray of Frost
| condition = Ray of Frost
| condition duration = 1
| condition duration = 1
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =When the spellcaster reaches Level 5, the damage increases to {{DamageText|2d8|Cold}}.
| higher levels = When the spellcaster reaches Level 5, the damage increases to {{DamageText|2d8|Cold}}.
When the spellcaster reaches Level 10, the damage increases to {{DamageText|3d8|Cold}}.
When the spellcaster reaches Level 10, the damage increases to {{DamageText|3d8|Cold}}.
| notes =
| notes =  
| video = Ray of Frost Visuals.mp4
| video = Ray of Frost Visuals.mp4
}}
}}