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Ray of Frost

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For the equivalent Way of the Four Elements Monk spell, see Chill of the Mountain Chill of the Mountain.
Ray of Frost is a cantrip (Evocation). It deals ColdCold damage to the target and slows it down.

Description

Reduces the target's Movement Speed by 3 m / 10 ft.

Properties

Cost
Action
Damage: 1~8
1d8ColdCold
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Other ways to learn:

Notes

  • The High Elf and High Half-Elf racial versions of this cantrip are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
  • Casting this spell at a Fire Fire surface extinguishes it. It also extinguishes other fire objects such as torches, braziers, campfires, etc.
  • Directly hitting a liquid (water or blood) surface or someone standing on such a surface causes the liquid surface to freeze, immediately forcing all standing on it to roll a Dexterity Saving Throw or become Prone Prone.
  • Casting this spell on a Wet Wet target causes double damage due to Vulnerability.
  • The incantation for Ray of Frost is Glacies, Latin for "ice."

Visuals

External links[edit | edit source]