Goblin Camp: Difference between revisions

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(Added more sublocations. Skill checks. Dig spots.)
(Added more subareas and interactions.)
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==== Trapped Tunnel ====
==== Trapped Tunnel ====
To sneak past the check point, there is a tunnel to the south rigged with blast mines with a passive {{Ability Check|Perception|17}} to notice them.. They deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}}. Can be disabled with a {{Ability Check|Sleight of Hand|10}}. Jumping over a small bottomless pit will get around the checkpoint.
To sneak past the check point, there is a tunnel to the south rigged with blast mines with a passive {{Ability Check|Perception|17}} to notice them.. They deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage. Can be disabled with a {{Ability Check|Sleight of Hand|10}}. Jumping over a small bottomless pit will get around the checkpoint.


==== Check Point Interactions: ====
==== Check Point Interactions: ====
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==== Reinforcement Camp ====
==== Reinforcement Camp ====
[[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] hang out at this small camp further west of the checkpoint. They aren't hostile, even if you snuck around the other goblins. Further west leads to the [[Mountain Pass]] and to the [[Rosymorn Monastery Trail]], which will progress certain quests in the area, making them fail or be incompletable.
[[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] hang out at this small camp further west of the checkpoint. They aren't hostile, even if you snuck around the other goblins. Further west leads to the [[Mountain Pass]] and to the [[Rosymorn Monastery Trail]], which will progress certain quests in the area, making some fail or be incompletable.


=== Goblin Camp ===
=== Goblin Camp ===
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==== Center Courtyard ====
==== Center Courtyard ====
Most of the goblin's hang around this area which has scattered tables set before a crude stage were [[Volo]] is struggling to preform to keep the raiders entertained. In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies.
Most of the goblin's hang around this area which has scattered tables set before a crude stage were [[Volo]] is struggling to preform to keep the raiders entertained, under the watchful eye of [[Gribbo]]. Volo will keep singing, mostly randomizing his lines which can become quite annoying, until you try talking to him in which case he'll be dragged off into the Shattered Sanctum.
 
{{Q|Hear Volo! I cry far and wide for great glory!
Mountains' great mortals, all ginders to quake.
Laugh if you dare! Recoil, as you must!
The True Souls are coming, their louders awake.
His name is [[Dror Ragzlin]], his voice Absolute.
Dror Ragzlin's best make is a blade in the quarry!
His troops will disarm you and groar you the truth!
Be you beguiled or be you beheaded -
- goblinkind will attease and frelk you, areaded!
A new age is dawning, with goblins atrust!|Volo desperately trying to entertain the goblin raiders.}}
 
In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies.
 
Talking to the other goblins can also gives you details about their group, information about [[Halsin]] and other secrets within the temple.


==== Booze Tub ====
==== Booze Tub ====
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If a fight is avoided, the goblins will go into high alert, thinking they're under attack as they take defensive positions around the camp. The booze tub will also get destroyed to avoid any more mishaps.
If a fight is avoided, the goblins will go into high alert, thinking they're under attack as they take defensive positions around the camp. The booze tub will also get destroyed to avoid any more mishaps.


==== Eastern Courtyard ====
==== Western Courtyard ====
This area is dedicated to the chicken chasing game the goblins have set up.
This area is dedicated to the chicken chasing game the goblins have set up, organized by [[Krolla]]. She won't start any games until Volo has been dragged off from his preforming. If you haven't gone to the [[Owlbear Nest]] or the [[Owlbear Cub]] is dead, you'll play against the [[Dishevelled Chicken]]. If otherwise, the cub will be in it's place since it ate the fearful poultry. Playing the game is an easy way to make 300 [[Gold]] if you can pass the right skill checks. The full details on how to succeed in the game can be found [[Krolla|here]].


==Wayfinding==
On the north side of this courtyard are climbable vines that can reach the upper tier of the camp.
==Story Interactions==
{{SpoilerWarning}}


* Negotiate at the main entrance for entry
==== Eastern Courtyard ====
On this side of the camp is the camp's Waypoint along with a small stage where Crusher is boasting to three other goblins. He has quite the useful ring on his toe that can be acquired in many ways, which are detailed [[Novice Crusher|here]].


* Interact with Volo
Behind the stage is a ladder that leads up to a secluded cliffside area that can reach the upper tier of the camp.


* Speak with Crusher
==== Eastern Cliffs ====
Following up from the eastside courtyard, there will be a trail leading up to some rockfaces that can be climbed and jumped to reach the secluded


* Chase the chicken or owlbear cub
Beware of poison and blast mines, both requiring a passive {{Ability Check|Perception|15}} to notice. {{Ability Check|Sleight of Hand|10}} to disable both types of mines. Blast mines can deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage, while poison mines {{DamageText|2d6|Poison}} with a {{Saving Throw|DEX|dc=11}} to halve the damage, though leave a {{AOE|Radius|m=3|ft=10}} [[Poison Cloud]] for {{Duration|3}}. It is best to use {{DamageType|Force}} to bypass the [[Sturdy (Condition)|Sturdy]] condition the mines have. Bypassing them will reach a locked chest holding the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]].


==Wayfinding==
==Wayfinding==