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== Weapons ==
== Weapons ==
 
{{hatnote|Main article: [[Weapons]]}}Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.  Your weapon of choice determines your base [[Damage Roll]] before bonuses.  For example, a dagger may do 1d4 damage (one four-sided dice), meaning 1 to 4 points of damage before bonuses are applied.  On the other hand, a two-handed greatsword may do 2d6 damage (two six-sided dice), for a minimum of 2 and a maximum of 12 before bonuses.
''Main article: [[Weapon]]''
 
Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.  Your weapon of choice determines your base [[Damage Roll]] before bonuses.  For example, a dagger may do 1d4 damage (one four-sided dice), meaning 1 to 4 points of damage before bonuses are applied.  On the other hand, a two-handed greatsword may do 2d6 damage (two six-sided dice), for a minimum of 2 and a maximum of 12 before bonuses.


There are a number of ways to categorize weapons:
There are a number of ways to categorize weapons:
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=== Clothing ===
=== Clothing ===
 
{{hatnote|Main article: [[Clothing]]}}Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits.
''Main article: [[Clothing]]''
 
Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits.


Classes without any [[Armour#Armour Proficiency|Armour Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armour so they can cast [[Spells]] in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties.
Classes without any [[Armour#Armour Proficiency|Armour Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armour so they can cast [[Spells]] in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties.
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=== Armour ===
=== Armour ===
 
{{hatnote|Main article: [[Armour]]}}Armour offers the character an improved base [[Armour Class]] to decrease the chance of being hit. When wearing Armour, your Armour Class becomes that of the piece of Armour you're wearing. In other words, it overrides your base Armour Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.
''Main article: [[Armour]]''
 
Armour offers the character an improved base [[Armour Class]] to decrease the chance of being hit. When wearing Armour, your Armour Class becomes that of the piece of Armour you're wearing. In other words, it overrides your base Armour Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.


There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they do not split into any sub-types. You need the corresponding [[Armour#Armour Proficiency|Armour Proficiency]] to be able to use a specific type of Armour without penalties.
There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they do not split into any sub-types. You need the corresponding [[Armour#Armour Proficiency|Armour Proficiency]] to be able to use a specific type of Armour without penalties.


=== Shields ===
=== Shields ===
 
{{hatnote|Main article: [[Shields]]}}Shields provide a bonus to [[Armour Class]] to decrease the chance of being hit by enemies.  Your character doesn't need to be actively holding the equipped shield to get the AC bonus; it's enough that the shield is equipped in its melee off-hand slot.  I.e., a character with a sword and shield in its melee weapon slots and a longbow in its ranged weapon slots will benefit from the shield's AC bonus even while using the bow.
''Main article: [[Shields]]''
 
Shields provide a bonus to [[Armour Class]] to decrease the chance of being hit by enemies.  Your character doesn't need to be actively holding the equipped shield to get the AC bonus; it's enough that the shield is equipped in its melee off-hand slot.  I.e., a character with a sword and shield in its melee weapon slots and a longbow in its ranged weapon slots will benefit from the shield's AC bonus even while using the bow.


Choosing the [[Feat]] “Moderately Armoured” grants Proficiency with Shields in addition to Medium Armour.  However, you must already have Light Armour Proficiency to be able to choose that Feat.
Choosing the [[Feat]] “Moderately Armoured” grants Proficiency with Shields in addition to Medium Armour.  However, you must already have Light Armour Proficiency to be able to choose that Feat.
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=== Headwear ===
=== Headwear ===
 
{{hatnote|Main article: [[Headwear]]}}
 
''Main article: [[Headwear]]''
 
Headwear includes helmets, circlets, hoods, and other equipment worn on the head.  They can provide bonuses to [[Skill]]s or [[Ability Score]]s, protect against [[Critical Hit]]s, or grant item-specific actions such as the ability to cast a certain spell.
Headwear includes helmets, circlets, hoods, and other equipment worn on the head.  They can provide bonuses to [[Skill]]s or [[Ability Score]]s, protect against [[Critical Hit]]s, or grant item-specific actions such as the ability to cast a certain spell.


=== Cloaks ===
=== Cloaks ===
 
{{hatnote|Main article: [[Cloaks]]}}Cloaks are equipment worn on the back.  They can provide bonuses to [[Skill]]s or [[Saving Throw]]s, or grant item-specific actions such as the ability to cast a certain spell.
''Main article: [[Cloaks]]''
 
Cloaks are equipment worn on the back.  They can provide bonuses to [[Skill]]s or [[Saving Throw]]s, or grant item-specific actions such as the ability to cast a certain spell.


=== Handwear ===
=== Handwear ===
 
{{hatnote|Main article: [[Handwear]]}}Handwear includes gloves, gauntlets, bracers, and other equipment worn on the hands.  They can provide bonuses to [[Skill]]s or [[Saving Throw]]s, trigger beneficial effects in specific scenarios, or grant item-specific actions such as the ability to cast a certain spell.
''Main article: [[Handwear]]''
 
Handwear includes gloves, gauntlets, bracers, and other equipment worn on the hands.  They can provide bonuses to [[Skill]]s or [[Saving Throw]]s, trigger beneficial effects in specific scenarios, or grant item-specific actions such as the ability to cast a certain spell.


=== Footwear ===
=== Footwear ===
 
{{hatnote|Main article: [[Footwear]]}}Footwear includes boots of various types.  They can provide bonuses to [[Saving Throw]]s, trigger movement-related benefits in specific scenarios, or grant item-specific actions such as the ability to cast a certain spell.
''Main article: [[Footwear]]''
 
Footwear includes boots of various types.  They can provide bonuses to [[Saving Throw]]s, trigger movement-related benefits in specific scenarios, or grant item-specific actions such as the ability to cast a certain spell.


=== Camp Clothing ===
=== Camp Clothing ===
''Main article: [[Camp Clothing]]''
{{hatnote|Main article: [[Camp Clothing]]}}Camp Clothing are special type of Equipment each character wears while at the [[Campsite]].
 
Camp Clothing are special type of Equipment each character wears while at the [[Campsite]].


== Jewelry ==
== Jewelry ==


=== Amulets ===
=== Amulets ===
 
{{hatnote|Main article: [[Amulets]]}}'''Amulets''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]].  Many amulets are merely non-magical jewelry whose sole purpose is to be sold for gold.
''Main article: [[Amulets]]''
 
'''Amulets''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]].  Many amulets are merely non-magical jewelry whose sole purpose is to be sold for gold.


=== Rings ===
=== Rings ===
 
{{hatnote|Main article: [[Rings]]}}'''Rings''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]].  Many rings are merely non-magical jewelry whose sole purpose is to be sold for gold.  A character can have two different rings equipped at once.
''Main article: [[Rings]]''
 
'''Rings''' are a type of accessory that may provide beneficial passives or allow characters to cast certain [[Spells]].  Many rings are merely non-magical jewelry whose sole purpose is to be sold for gold.  A character can have two different rings equipped at once.


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[[Category:Equipment]]
[[Category:Equipment]]