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Edge of Terror: Difference between revisions
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| summary = '''Edge of Terror''' is a passive feature that applies {{Cond|Bone Chilled}} to the target on every hit. | | summary = '''Edge of Terror''' is a passive feature that applies {{Cond|Bone Chilled}} to the target on every hit. | ||
| description = Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points|hit points]]. Undead creatures also get {{Disadvantage}} on {{Attack Roll}}s. | | description = Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points|hit points]]. Undead creatures also get {{Disadvantage}} on {{Attack Roll}}s. | ||
| condition = | | condition = Bone Chilled | ||
| condition duration = 2 | | condition duration = 2 | ||
| granted by items = Doom Axe | | granted by items = Doom Axe | ||
}} | }} |
Revision as of 19:29, 15 November 2023
Edge of Terror is a passive feature that applies to the target on every hit.
Description
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack rolls.
Condition: Bone Chilled
Duration: 2 turns
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Granted by the weapons:
- Doom Axe (unobtainable)
- Doom Hammer