Doom Hammer

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Doom Hammer image

Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.

Description Icon.png

Bringer of that which it is.


D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Mauls Mauls
Rarity: Uncommon
Enchantment: None
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID UNI_DoomHammer
UUID 2f481fef-1877-4eac-820d-dc3210ff0b36


The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 2 turns

Where to find


  • Damage from Tenacity still applies the Bone Chilled Bone Chilled effect, effectively giving the hammer a 100% chance of applying it per strike. This make it exceptional for fights against enemies with healing mechanics, such as the Apostle of Myrkul

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