Doom Hammer

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Doom Hammer image

Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.

Description Icon.png
Bringer of that which it is.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID UNI_DoomHammer
UUID 2f481fef-1877-4eac-820d-dc3210ff0b36

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()
Put extra force behind your strike to possibly knock your enemy Prone Prone.,
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them., and
Tenacity Tenacity ()
When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 2 turns

Where to find

Notes

  • Damage from Tenacity still applies the Bone Chilled Bone Chilled effect, effectively giving the hammer a 100% chance of applying it per strike. This make it exceptional for fights against enemies with healing mechanics, such as the Apostle of Myrkul

External links[edit | edit source]