Doom Hammer
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Bone Chilled
Duration: 2 turns

Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.

Bringer of that which it is.
Properties
- Damage:
-
2d6 (2~12) + Strength modifier
Bludgeoning damage
- Details:
-
Mauls
-
Rarity: Uncommon
-
Enchantment: None
Two-Handed
-
Dippable
-
Range: 1.5 m / 5 ft
-
Weight: 4.5 kg / 9.0 lb
-
Price: 65 gp
UID
UNI_DoomHammerUUID
2f481fef-1877-4eac-820d-dc3210ff0b36
Special
The holder of this item gains:
- Edge of Terror: Each strike fills the target with a chilling dread that prevents it from regaining
hit points. Undead creatures also get
Disadvantage on
Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
![]() |
Tenacity(![]() ![]() |
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Backbreaker(![]() ![]() |
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Concussive Smash(![]() ![]() |
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Where to find
- This weapon can be bought from these traders:
- Grat the Trader in the Goblin Camp
Conditions[edit | edit source]


- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
External links[edit | edit source]
Doom hammer on the Forgotten Realms Wiki