Ad placeholder
Mental Inhibition: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) m (HiddenDragon moved page Mental inhibition to Mental Inhibition) |
(No difference)
|
Revision as of 09:18, 19 November 2023
Mental Inhibition is a passive feature that tires out the wearer's target's mind.
Description
When a foe fails a Saving throw against one of your spells or actions, they gain for 2 turns.
Condition: Mental Fatigue
Duration: 2 turns
- Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
- When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Psychic damage and is no longer mentally fatigued.
- Mental Fatigue has a maximum Duration: 7 turns.
How to learn
Granted by the equipment: