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Helldusk Gloves: Difference between revisions
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m (Infernal acuity also affects weapon attack rolls as of Hotfix 11) |
m (cond) |
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*Can cast '''{{SmIconLink|Rays of Fire Icon.png|Rays of Fire}}''' using {{Ability|Strength}} as the [[Spellcasting Modifier|Spellcasting Ability]]. | *Can cast '''{{SmIconLink|Rays of Fire Icon.png|Rays of Fire}}''' using {{Ability|Strength}} as the [[Spellcasting Modifier|Spellcasting Ability]]. | ||
** {{Recharge|Short Rest}} | ** {{Recharge|Short Rest}} | ||
| condition = Bleeding | |||
| condition save = CON | |||
| condition dc = 15 | |||
}} | }} | ||
Revision as of 04:08, 1 December 2023
Helldusk Gloves are a very rare pair of Gloves that grant bonuses to spellcasting, weapon attacks, and unarmed attacks.
What precisely confers eternal punishment, reward, absolution? Perhaps it's not just belief in a god. Perhaps the deciding factor is whether the gods believe in you.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 540 gp
-
UUID
ad219a90-ab3d-4821-8206-011293f5837b
Special
The wearer of this item gains:
- Infernal Acuity: You gain +1 bonus to Spell Attack Rolls and Spell Save DC. Also appears to give a +1 to Weapon Attack Rolls.
- Infernal Touch: Your weapon attacks deal an additional 1d6Fire damage. Your attacks deal an additional 1d6Necrotic damage, and can possibly inflict ( DC 15 Constitution saving throw to negate Bleeding).
- Can cast as the Spellcasting Ability.
- Recharge: Short rest
using
Condition: Bleeding
DC 15 Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
Where to find
- * Dropped by Haarlep in the House of Hope.