Item
|
Weight
|
Price
|
Effects
|

Drow Leather Gloves
|
0.5 kg
1 lb
|
20 |
|

Druidic Bracers
|
0.5 kg
1 lb
|
20 |
|

Gloves (Equipment)
|
0.5 kg
1 lb
|
20 |
|

Gloves (Equipment)
|
0.5 kg
1 lb
|
20 |
|

Leather Bracers
|
0.5 kg
1 lb
|
20 |
|

Leather Gloves
|
0.5 kg
1 lb
|
20 |
|

Leather Gloves
|
0.5 kg
1 lb
|
20 |
|

Leather Gloves
|
0.5 kg
1 lb
|
20 |
|

Leather Gloves
|
0.5 kg
1 lb
|
20 |
|

Leather Gloves
|
0.5 kg
1 lb
|
20 |
|

Leather Gloves
|
0.5 kg
1 lb
|
20 |
|

Leather Gloves
|
0.5 kg
1 lb
|
20 |
|

Nettie's Gloves
|
0.5 kg
1 lb
|
20 |
|

Braindrain Gloves
|
0.5 kg
1 lb
|
90 |
- Mental Interference
- When you deal
Psychic damage, you also inflict Mental Fatigue for 2 turns.
|

Dark Justiciar Gauntlets (Uncommon)
|
0.5 kg
1 lb
|
110 |
- Umbral Attack
- Your weapon attacks deal an additional 1d4
Necrotic damage.
|

Fleetfingers
|
0.5 kg
1 lb
|
90 |
- Running Jump
- Once per turn, after the wearer
Dashes or takes a similar action, they can Jump without using a Bonus Action.
|

Gloves of Archery
|
0.5 kg
1 lb
|
60 |
- Corellon's Guiding Hand
- You gain Proficiency with
Longbows and Shortbows. In addition, your ranged weapon attacks deal an additional 2 damage.
|

Gloves of Baneful Striking
|
0.5 kg
1 lb
|
90 |
- Baneful Strike
- Whenever you deal damage with a weapon attack, the target receives a
-1d4 penalty to its Saving throw against your next spell.
|

Gloves of Belligerent Skies
|
0.5 kg
1 lb
|
90 |
- Thunderous Conversion
- When the wearer deals
Thunder, Lightning, or Radiant damage, inflict 2 turns of Reverberation upon the target(s).
|

Gloves of Hail of Thorns
|
0.5 kg
1 lb
|
90 |
Hail of Thorns ( )
- Cast as a level 1 spell (
Recharge: Short rest.)
|

Gloves of Heroism
|
0.5 kg
1 lb
|
110 |
- Warding Hands
- When you use your Channel Oath spells, you gain
Heroism.
|

Gloves of Power
|
0.5 kg
1 lb
|
90 |
- Absolute's Bane
- On a hit with a weapon attack, possibly inflict a
-1d4 penalty to the target's Attack rolls and Saving throws.
|

Gloves of the Growling Underdog
|
0.5 kg
1 lb
|
110 |
- Underdog's Bravery
- The wearer gains
Advantage on melee Attack rolls while surrounded by 2 or more foes.
|

Gloves of Thievery
|
0.5 kg
1 lb
|
60 |
|

Hellrider's Pride
|
0.5 kg
1 lb
|
110 |
- Helm's Protection
- When you heal another creature, it gains Resistance to
Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
|

Herbalist's Gloves
|
0.5 kg
1 lb
|
90 |
- Cleansing Touch
- If the wearer heals a
Poisoned creature, it is no longer poisoned.
|

Ichorous Gloves
|
0.5 kg
0.1 lb
|
90 |
- Ichorous Corrosion
- When the wearer deals
Acid damage, they also inflict Noxious Fumes on the target(s).
|

Knock Knuckle Gloves
|
0.5 kg
1 lb
|
90 |
Knock ( + )
- Cast as a level 2 spell (
Recharge: Long rest.)
|

Luminous Gloves
|
0.5 kg
1 lb
|
110 |
- Radiating Orb Gloves
- When the wearer deals
Radiant damage, the target receives 2 turn of Radiating Orb.
|

Reason's Grasp
|
0.5 kg
1 lb
|
90 |
- Ever Vigilant
- When the wearer chooses to
End their Rage, they gain 15 temporary hit points.
|

Thermoarcanic Gloves
|
0.5 kg
1 lb
|
90 |
- Arcane Ashes
- Whenever you deal
Fire damage, you gain 2 turns of Heat.
|

Unlucky Thief's Gloves
|
0.5 kg
1 lb
|
1 |
Sleight of Hand +2
- Adds a piece of
Charcoal to the wearer's inventory for each item they steal.
- After stealing 20 times, the next steal will add a
Coal Bucket instead, which inflicts the Burning condition to the player for Duration: 1 turn.
|

Winter's Clutches
|
0.5 kg
1 lb
|
90 |
- Winter's Clutches
- When the wearer deals
Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
|

Bracers of Defence
|
0.5 kg
1 lb
|
160 |
- Become the Bulwark
- You gain a +2 bonus to
Armour Class as long as you are not wearing armour or holding a shield.
|

Cerebral Citadel Gloves
|
0.5 kg
1 lb
|
290 |
- Illithid Euphoria
Charm or Frighten a creature to gain a 1d4 bonus to Attack rolls and Saving throws.
|

Cindersnap Gloves
|
0.5 kg
1 lb
|
240 |
Protection from Missiles ( )
- Cast as a level 2 spell (
Recharge: Short rest.)
|

Craterflesh Gloves
|
0.5 kg
1 lb
|
290 |
- Craterous Wounds
- Whenever you score a Critical Hit, deal an additional 1d6
ForceDRS damage.
|

Daredevil Gloves
|
0.5 kg
1 lb
|
240 |
- Doom Lobber
- The wearer gains a +1 bonus to Spell Attack Rolls.
Daredevil Proximity- Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.
|

Dark Displacement Gloves
|
0.5 kg
1 lb
|
160 |
- Subtle Swap
- You gain a +1 bonus to
Attack rolls when throwing, and may swap positions with the target if they fail a Dexterity saving throw.
|

Dark Justiciar Gauntlets (Rare)
|
0.5 kg
1 lb
|
290 |
Beckoning Darkness ( )
- Cast as a level 4 spell at will.
- Umbral Attack
- Your weapon attacks deal an additional 1d4
Necrotic damage.
|

Flawed Helldusk Gloves
|
0.5 kg
1 lb
|
290 |
- Lesser Infernal Touch
- Your weapon attacks deal an additional 1d4
Fire damage. Your unarmed attacks deal an additional 1d4 Necrotic damage, and can possibly inflict Bleeding.
|

Gloves of Battlemage's Power
|
0.5 kg
1 lb
|
290 |
- Battlemage's Power
- When you hit a target with a spell or cantrip that uses a weapon, you gain
Arcane Acuity.
|

Gloves of Cinder and Sizzle
|
0.5 kg
1 lb
|
240 |
Scorching Ray ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Dragonfire Fists
- Your unarmed attacks deal an additional 1d4
Fire.
|

Gloves of Crushing
|
0.5 kg
1 lb
|
160 |
- Crushing Blows
- The wearer gains a +1 bonus to unarmed
Attack rolls and their unarmed attacks deal an additional 2 Bludgeoning damage.
|

Gloves of Missile Snaring
|
0.5 kg
1 lb
|
160 |
Missile Snaring ( )
- You can intercept missiles from ranged weapon attacks with a
Reaction, reducing their damage by 1d10 + your Dexterity modifier.
|

Gloves of the Automaton
|
0.5 kg
1 lb
|
290 |
Circuitry Interface ( )
- You are considered a construct. Your weapon
Attack rolls have Advantage, and you have resistance to Lightning damage. ( Recharge: Short rest.)
|

Gloves of the Balanced Hands
|
0.5 kg
1 lb
|
160 |
Two-Weapon Fighting- When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
|

Gloves of The Duellist
|
0.5 kg
1 lb
|
160 |
- Duelling Gloves
- While only holding one weapon in your main hand and nothing in your free hand, gain a +2 bonus to melee weapon
Attack rolls.
|

Gloves of Uninhibited Kushigo
|
0.5 kg
1 lb
|
240 |
- Kushigo's Might
- The wearer deals an additional
1d4 damage with Throw Attacks and attacks made with Improvised Weapons.
|

Jhannyl's Gloves
|
0.5 kg
1 lb
|
240 |
- Defy Villainy
- When the wearer becomes
Blinded, Paralysed or Poisoned, they automatically cast Lesser Restoration on themselves.
|

Martial Exertion Gloves
|
0.5 kg
1 lb
|
160 |
Martial Exertion
- Push past your physical limits, taking 6d6
Piercing damage to gain an additional attack per turn and to double your movement speed. ( Recharge: Short rest.)
|

Nimblefinger Gloves
|
0.5 kg
1 lb
|
160 |
- Nimblefinger
- Gnomes are granted +2 to Dexterity. Halflings and Dwarves gain +1 Dexterity.
|

Poisoner's Gloves
|
0.5 kg
1 lb
|
240 |
- Envenom
- Whenever you deal
Poison damage, the target needs to succeed a Constitution saving throw or become Poisoned.
|

Raven Gloves
|
0.5 kg
1 lb
|
160 |
Summon Quothe the Raven ( )
- Cast as a level 3 spell (
Recharge: Short rest.)
|

Seraphic Pugilist Gloves
|
0.5 kg
1 lb
|
240 |
Guiding Bolt ( )
- Cast as a level 4 spell (
Recharge: Long rest.)
- Angelclocker Knuckles
- Your unarmed attacks deal an additional 1d4
Radiant damage.
|

Servitor of the Black Hand Gloves
|
0.5 kg
1 lb
|
240 |
Fear ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Enervating Suffusion
- Your unarmed attacks deal an additional 1d4
Force damage.
|

Snow-Dusted Monastery Gloves
|
0.5 kg
1 lb
|
450 |
Ice Knife ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Chilling Strike
- Your unarmed attacks deal an additional 1d4
Cold damage.
|

Spellseeking Gloves
|
0.5 kg
1 lb
|
160 |
Seeking Spell- When you make a Spell Attack Roll, you can spend a
Sorcery Point to gain Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.
|

Stalker Gloves
|
0.5 kg
1 lb
|
400 |
- Seldom Caught Unawares
- You gain a +1 bonus to
Initiative rolls.
- Skullduggery Attack
- Your
Sneak Attack deals an additional 1d4 ForceDRS damage.
|

Swordmaster Gloves
|
0.5 kg
1 lb
|
160 |
- Sword Mastery
- You gain Proficiency with
shortswords, longswords, and greatswords. In addition, you gain a +1 bonus to melee Attack rolls.
|

The Sparkle Hands
|
0.5 kg
1 lb
|
110 |
- Conductive Strikes
- On a hit with an unarmed attack, the wearer gains 2
Lightning Charges.
- Effective Transmitter
- While imbued with
Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
|

Thunderpalm Strikers
|
0.5 kg
1 lb
|
450 |
Thunderwave ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Booming Blows
- Your unarmed attacks deal an additional 1d4
Thunder damage.
|

Winkling Gloves
|
0.5 kg
1 lb
|
240 |
|

Wondrous Gloves
|
0.5 kg
1 lb
|
160 |
- Troubadour's Wonder
- Your
Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it.
|

Abyss Beckoners
|
0.5 kg
1 lb
|
450 |
Demonspirit Aura- The wearer's summoned creatures have resistance to all damage except
Psychic damage.
At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad.
|

Bhaalist Gloves
|
0.5 kg
1 lb
|
540 |
Attack rolls +1
Garrotte ( )
- Wraps a shadow rope around a Humanoid creature's throat to start
Garrotting it. ( Recharge: Short rest.)
|

Bonespike Gloves
|
0.5 kg
1 lb
|
300 |
- Exoskeletal Reinforcement
- Your attacks ignore Resistance to
Slashing, Piercing, and Bludgeoning damage.
|

Gauntlet of the Tyrant
|
0.5 kg
1 lb
|
300 |
Command ( )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Enervating Suffusion
- Your unarmed attacks deal an additional 1d4
Force damage.
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
|

Gauntlets of Hill Giant Strength
|
0.5 kg
1 lb
|
540 |
|

Gemini Gloves
|
0.5 kg
1 lb
|
460 |
Adroit Caster- Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.
|

Gloves of Dexterity
|
0.5 kg
1 lb
|
300 |
- Set the wearer's
Dexterity score to 18. The enchantment has no effect if their Dexterity score is higher without it.
- Attack rolls +1
|

Helldusk Gloves
|
0.5 kg
1 lb
|
540 |
Rays of Fire ( )
- Cast as a cantrip (
Recharge: Short rest.)
- Infernal Acuity
- You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
- Infernal Touch
- Your weapon attacks deal an additional 1d6
Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding.
|

Hr'a'cknir Bracers
|
0.5 kg
1 lb
|
540 |
Telekinesis ( )
- Cast as a level 5 spell (
Recharge: Short rest.)
- Quickened Mage Hand
- You can cast
Mage Hand as a Bonus Action.
|

Quickspell Gloves
|
0.5 kg
1 lb
|
300 |
Quickspell Flinger- Cantrips that cost an
Action cost a Bonus Action instead. This effect can be used once per Short Rest.
|

Spellmight Gloves
|
0.5 kg
1 lb
|
300 |
Spellmight- When casting a spell that requires an
Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
|

Gloves of Soul Catching
|
0.5 kg
1 lb
|
960 |
- Soul Fist
- Your unarmed attacks deal an additional 1d10
Force damage.
- Soul Catching
- Once per turn, on an unarmed hit, you regain 10
hit points. Alternatively, you may forego healing to gain a +5 bonus on an Attack roll or Saving throw until the end of your next turn.
|