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Darkvision: Difference between revisions
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|image = Darkvision.webp | |image = Darkvision.webp | ||
|summary = '''Darkvision''' is a passive feature that prevents {{Disadvantage}} when attacking creatures in the dark within {{Distance|m=12|ft=40}}, {{Distance|m=24|ft=80}} for {{SAI|Superior Darkvision}}. | |summary = '''Darkvision''' is a passive feature that prevents {{Disadvantage}} when attacking creatures in the dark within {{Distance|m=12|ft=40}}, {{Distance|m=24|ft=80}} for {{SAI|Superior Darkvision}}. | ||
|description = Can see in the dark up to | |description = Can see in the dark up to 12 m / 40 ft. | ||
| race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc | | race learns at level 1 = Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, Half-Orc | ||
| granted by items = Sunwalker's Gift, Elixir of Elven Elegance, Selûne's Spear of Night, Elixir of Darkvision | | granted by items = Sunwalker's Gift, Elixir of Elven Elegance, Selûne's Spear of Night, Elixir of Darkvision |
Revision as of 18:18, 7 February 2024
For the Way of the Shadow Monk feature, see
. For the Level 2 spell, see .Darkvision is a passive feature that prevents Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for .
Description
Can see in the dark up to 12 m / 40 ft.
How to learn
Races:
- Character level 1: Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, and Half-Orc
(Character level is the sum of all class levels for a multi-classed character.)
Granted by the weapons:
Notes
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Also granted by Sarevok's Horned Helmet.