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Flail +1: Difference between revisions
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| weight lb = 2 | | weight lb = 2 | ||
| price = 65 | | price = 65 | ||
| uid = | | uid = WPN_HUM_Flail_A_1 | ||
| uuid = | | uuid = 9076abf1-1029-4be9-a7cf-428d2b6fdea5 | ||
| special = | | special = | ||
| weapon actions = Concussive Smash, Weakening Strike, Tenacity | | weapon actions = Concussive Smash, Weakening Strike, Tenacity |
Revision as of 10:08, 29 November 2023
Flail +1 is an uncommon, lightly enchanted (+1) variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.

A browning piece of brain sticks stubbornly to one of the spikes.
Properties
- Damage
1d8 + 1 (2~9) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: + 1
One-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: 65 gp
UID
WPN_HUM_Flail_A_1UUID
9076abf1-1029-4be9-a7cf-428d2b6fdea5
Weapon actions
If you have proficiency, equip in main hand to gain:
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Weakening Strike (
)
Target an enemy's hands with a non-lethal attack and possibly inflict .
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- Randomly sold by traders that use the Melee Weapon Trader Table.