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Flails

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FlailsFlails are a type of one-handed martial melee weapon. The following are some base attributes common to most flails, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Flail. Further down below, you can find a list of all flails in the game.

Properties

Damage
Details
One-Handed One-Handed
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
DippableDippable

Actions[edit section]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive SmashConcussive Smash (Action)
Hit an enemy with all your might to deal damage and possibly DazeDaze them. (Recharge: Short rest Recharge: Short rest.)
Weakening StrikeWeakening Strike (Action)
Target an enemy's hands with a non-lethal attack and possibly inflict Weak GripWeak Grip. (Recharge: Short rest Recharge: Short rest.)

List of flails

ItemEnch.DamageDamage
type
WeightPriceSpecial
Flail of Myrkul1d8Bludgeoning0.9 kg
1.8 lb
50
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Flail1d8Bludgeoning0.9 kg
1.8 lb
50
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Flail1d8Bludgeoning0.9 kg
1.8 lb
50
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Pactbound Flail1d8Bludgeoning0.9 kg
1.8 lb
0
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Rusty Flail1d8Bludgeoning0.9 kg
1.8 lb
5
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Flail +1+11d8 + 1Bludgeoning0.9 kg
1.8 lb
65
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Myrkulite Scourge+11d8 + 1
1d6
Bludgeoning
Necrotic
0.9 kg
1.8 lb
65
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Corrosive Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Corrosive StrikeCorrosive Strike (Action)
Deal additional AcidAcid damage equal to your Proficiency Bonus. On a hit, create a pool of acid around the target which reduces Armour ClassArmour Class by 2. (Recharge: Short rest Recharge: Short rest.)
Defender Flail+11d8 + 1Bludgeoning0.9 kg
1.8 lb
310
Steel Physiology
Reduce incoming BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage by 1.
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Flail +2+21d8 + 2Bludgeoning0.9 kg
1.8 lb
155
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Flail of Ages+11d8 + 1Bludgeoning0.9 kg
1.8 lb
320
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: AcidAcid condition, ChilledChilled condition, or BurningBurning condition.
Main hand only:
TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.
Elemental AgeElemental Age (Bonus Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Legacy content

External links[edit section | visual editor]

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