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Umbral Tremor: Difference between revisions

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{{Feature box|name=Permit Passage|image name=Generic Summon.webp|Umbral Tremor has opened, letting through a Dark Justiciar.
{{Feature box|name=Permit Passage|image name=Generic Summon.webp|Umbral Tremor has opened, letting through a Dark Justiciar.
* Summons a permanent-duration [[Dark Justiciar]]. The variants summoned can include [[Justiciar Soulhunter]], [[Justiciar Avenger]], or [[Justiciar Nightweaver]].
* Summons a permanent-duration [[Dark Justiciar]]. The variants summoned can include [[Justiciar Soulhunter]], [[Justiciar Avenger]], or [[Justiciar Nightweaver]].
* Umbral tremors will summon a variable number of creatures before dissipating. The amount that is summoned appears to be fixed based on the location of each tremor.
* Umbral tremors will summon a variable number of creatures before dissipating. The amount that is summoned appears to be fixed for each individual tremor, and ranges between one and four.


{{Range|m=4|ft=13}}t
{{Range|m=4|ft=13}}t

Revision as of 13:11, 12 December 2023

Umbral Tremor
Umbral Tremor.PNG
Stats



Bg3 content hr.png
HP Icon.png  HP 12; 16TTactician
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all AcidImmune to all ThunderImmune to all NecroticResistant to all FireResistant to all ColdImmune to all PsychicImmune to all PoisonVulnerable to Radiant
Character information
Location Gauntlet of Shar
Faction Sharrans


Umbral Tremors are magical entities found in Act Two.

These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.

Abilities

Generic Summon.webp
Permit Passage Permit Passage ()
The Umbral Tremor has opened, letting through a Dark Justiciar
Recharge: Per turn

Notes

  • NPC's will attack Umbral Tremors with the lowest priority.
  • One umbral tremor is an exception, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.