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Balthazar

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Balthazar is an Undead necromancer, who can first be encountered in the Gauntlet of Shar during Act Two.
We're still close. She's in a jar on the shelf over there.
Balthazar, on his mother-son relationship

Overview[edit | edit source]

Background[edit | edit source]

Balthazar[1] is a necromancer in service to General Ketheric ThormKetheric Thorm, sent to the Gauntlet of Shar to retrieve the NightsongNightsong, who is the source of Ketheric Thorm's immortality. He is proud and private by nature[2] and patient in pursuing his own goals, but not with the timing of others helping him to achieve them.[3]

Involvement[edit | edit source]

Balthazar can first be encountered during Find Ketheric Thorm's RelicFind Ketheric Thorm's Relic in the Gauntlet of Shar, behind a locked door guarded by his undead servants.

Approaching the door or his servants, wherever they are found, generally triggers a conversation. Combat begins at the conclusion of this conversation, when Dark JusticiarDark Justiciar Avengers attack his undead servants and the party. Once this fights ends, the party may have the opportunity to speak to Balthazar further and learn more about the relic he is searching for. There is also the option to attack and kill Balthazar at any time after this encounter, and it is also possible to fully avoid contact with Balthazar and his servants until entering the Shadowfell.

If choosing to speak with Balthazar with certain conversation choices, Bards can pass a DC 14 History check DC 14 History check to learn more about how he got his name[4]. The party can also pass a DC 14 Persuasion check DC 14 Persuasion check [5] to obtain his bell, which can be used to summon FleshFlesh while in combat.[6]

If not killed earlier, Balthazar is encountered a second time, upon crossing the threshold into the Shadowfell. If not met previously, he introduces himself and offers the opportunity to help him finish his mission. Whenever first met, the party can at several points choose to kill Balthazar or help him finish his mission.

If choosing to help Balthazar obtain the Nightsong the party can later meet with Ketheric Thorm, who ultimately takes them as prisoners. They wake up in Balthazar's lab at the Mind Flayer Colony, where he prepares to find a way to remove the Mysterious Artefact from the party's possession. Eventually, a fight between the party and Balthazar breaks out.

Killing Balthazar as the Dark UrgeDark Urge grants the inspiration Bleeding the Corpse DryBleeding the Corpse Dry.

Combat[edit | edit source]

Unless bought from him during dialogue (by using the Trade button). Balthazar consumes a Potion of Speed at the start of his turn to gain the HastenedHastened condition. It is also possible to get the Potion of Speed if defeating him prior to his first combat turn.

Lockpicking (DC 30 Sleight of hand check DC 30 Sleight of hand check) or casting KnockKnock on his door outside his room during the ambush in the Gauntlet of Shar forces him into combat against the Sharrans, where he can be killed more easily.

Attacks and abilities[edit | edit source]

Animate DeadAnimate Dead (Action + Level 6 Spell Slot)
Awaken the dead from their century-long slumber.[7]
Range: 22 m / 73 ft Range: 22 m / 73 ft
Bone ChillBone Chill (Action)
Damage: 1~8
1d8NecroticNecrotic

Prevent the target from healing until your next turn. The target cannot help Downed Downed characters. An undead target receives Disadvantage Disadvantage on Attack rollAttack rolls.

Range: 18 m / 60 ft Range: 18 m / 60 ft
CloudkillCloudkill (Action + Level 5 Spell Slot)
Damage: 5~40
5d8PoisonPoison

Craft a large cloud that inflicts 5d8PoisonPoison damage per turn. You can reposition the cloud every turn.

The cloud Heavily Obscures everything within it.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
No Rest for the WickedNo Rest for the Wicked (Bonus Action)
Death is but a temporary inconvenience - raise a fallen undead with half of its hit points.
Range: 3 m / 10 ft Range: 3 m / 10 ft
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ray of SicknessRay of Sickness (Action + Level 1 Spell Slot)
Damage: 2~16
2d8PoisonPoison

Possibly Poisons Poisons the target.

CON SaveCON Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
ShieldShield (Reaction + Level 1 Spell Slot)
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
Range: Self Range: Self

Honour mode[edit | edit source]

The Dead WastesThe Dead Wastes
Damage: 4~24
4d6NecroticNecrotic
Healing: 4~24
4d6HealingHealing

Open a necrotic rift from a new corpse that heals Undead 4d6hit pointshit points and deals 4d6NecroticNecrotic to living creatures at the start of their turns.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Allies[edit | edit source]

In the Gauntlet of Shar:

In the Shadowfell:

Loot[edit | edit source]

Notes and References[edit | edit source]

  1. Balthazar is not marked with Trader Map Icon.png on the map and there is no dialogue to open the trading interface when talking to him, but he has a trader's treasure table attached: SHA_Necromancer. Buying items from him also prevents him from using them in combat.
  2. When speaking with Balthazar, there is a dialogue option to comment on how the party learned of a relic called the NightsongNightsong in his notes. If mentioning his notes, Balthazar becomes agitated, calls the player character a thief and demands they give him a reason why he should not have his creations kill them on the spot.
  3. In conversation, it is possible to state how Z'rellZ'rell sent the party to check on his progress. Balthazar answers he has everything in hand and is "in the midst of a grand strategy." However, when commanding his minions and the party, he displays impatience with any delay.
  4. Balthazar's name (and ribs) were taken from the monk BalthazarBalthazar, a character from Baldur's Gate II: Throne of Bhaal.
  5. Rogues only need pass a DC 10 Persuasion check DC 10 Persuasion check to obtain Balthazar's bell.
  6. FleshFlesh cannot be healed by any spell or potion.[verify] If summoned by Balthazar's bell and Flesh is in, or enters the state of Corpulent RageCorpulent Rage, it attacks the closest available target, including (former) allies. Therefore, if Flesh is in the state of rage when a combat encounter ends and the party returns to Balthazar, he and his retinue immediately become hostile and attack the party.
  7. This is cast as a unique Level 6 variant, only when confronted in the Nightsong's Prison, to reanimate an army of skeletons from the surrounding bones.

Related quests[edit | edit source]

Related literature[edit | edit source]

Written by Balthazar[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]