Ad placeholder
Great Weapon Master: All In: Difference between revisions
Jump to navigation
Jump to search
m (extra note) |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[File:Great Weapon Master All-In Icon.png|frameless|right]] | [[File:Great Weapon Master All-In Icon.png|frameless|right]] | ||
'''Great Weapon Master: All In''' is a Toggleable [[Passive Features|Passive Feature]] provided by the Great Weapon Master [[Feats|Feat]] that allows [[Heavy]] weapon users to deal extra damage at the cost of reduced accuracy. | '''Great Weapon Master: All In''' is a Toggleable [[Passive Features|Passive Feature]] provided by the [[Great Weapon Master]] [[Feats|Feat]] that allows [[Heavy]] weapon users to deal extra damage at the cost of reduced accuracy. | ||
== Description == | == Description == |
Revision as of 01:26, 16 July 2023
Great Weapon Master: All In is a Toggleable Passive Feature provided by the Great Weapon Master Feat that allows Heavy weapon users to deal extra damage at the cost of reduced accuracy.
Description
When attacking with a Heavy Melee Weapon you are Proficient with, Attack Rolls take a -5 penalty, but their damage increases by 10.
This is a Reaction. Toggle a reaction during your turn. It will automatically execute when needed.
Notes
- Great Weapon Master: All In does not need to be enabled in order to benefit from the Bonus Action extra attack provided by the Great Weapon Master Feat.
- Despite being described as a Reaction, Great Weapon Master: All In does not consume your Reaction Resource.