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Modding:Creating and Exporting Meshes in Blender (edit)
Revision as of 13:23, 30 December 2023
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You can also turn on Flat shading from the same menu, to get a better view of things if you are creating your own vertex paint for outfits. | You can also turn on Flat shading from the same menu, to get a better view of things if you are creating your own vertex paint for outfits. | ||
Generally outfit meshes are black in vertex paint, with some dark green on elements intended to disappear such as the pant legs. | Generally outfit meshes are black in vertex paint, with some dark green on elements intended to disappear such as the pant legs. You may not need to touch the vertex paint if you are just editing existing outfits! | ||
If you intend to use part of an underwear mesh on an outerwear outfit, make sure you paint it black in Vertex Paint or it will hide when it’s not supposed to. | If you intend to use part of an underwear mesh on an outerwear outfit, make sure you paint it black in Vertex Paint or it will hide when it’s not supposed to. | ||
[[File:How2ViewVertyPaint.webp|thumb|How to view Vertex Paint in Object Mode]] | [[File:How2ViewVertyPaint.webp|thumb|How to view Vertex Paint in Object Mode]] | ||
== How to Vertex Paint Sleeves and Pant Legs == | |||
If you handpaint vertex paint on your own meshes, the mesh will often glitch. You may need to use this method to make it work. | |||
Go into Edit mode. | |||
Select the vertices you want painted. | |||
shift + D to copy the vertices (right click so they stay in place) | |||
Go into Vertex color and click the little icon on top that makes sure you only paint on selected vertices. | |||
Fill vertex color. | |||
Remember also you need to have a VertCut material set up in your LSX for Vertcut to take effect. | |||
==Fixing meshes that import in wrong== | ==Fixing meshes that import in wrong== |